This thread is to help discuss what the quickest Any% route could be.
First, I will mention that the Green Light Gate is impossible to do without going into the Dark Phase, and it'll take too long to get into the Dark Phase.
On a similar note, the Blue Light Gate is the most time consuming of the five that can be done, requiring specific rotations that would need to be undone afterwards.
This means the Red Light Gate is the only Primary Color that can be done, meaning the four potential combos are:
- Red and Cyan (the route I've been using myself)
- Yellow and Cyan
- Magenta and Yellow
- Magenta and Cyan
Of these routes, the two viable ones I would say are the first two - meaning Cyan, which is one of the quickest Light Gates to do, would be required. The only question is this: which of Red and Yellow would take longer, including setup and execution?
Because you can in theory go after the Sage of Spirit at any time, I'm going to propose the potential of Mech%, or 'Gain the Sage of Spirit as fast as you can'
The objective of the run is, of course, to clear the Spirit Temple as fast as you can, which can prove to be a possibly interesting challenge, as you need to obtain enough hearts to pass through the health check guarding the head. So routing would need to find a way to get the six Heart Containers you need after the prologue as fast as you can.
And another idea I had is similar to one I believe Breath of the Wild speedrunning had, which is of course getting the Master Sword as quickly as you can. However! You have to do it the legit way, in that you need the two full stamina wheels to pull it out from the Dragon of Light, and not the way that Any% gets it for the final fight. Also, you can't do it through item transfering from a prologue save, as that's a different Master Sword.
Just wondering if it'll be worthwhile for a category for what I might call Revival% - a run that follows any% rules other than one slight change: All 19 Tower Secret Treasures need to be collected to obtain the true ending.
This would mean all the levels have to be played, but the runner can choose which Toppins they feel would be the longest to get from the main route to skip.
I'm just curious, but what's the absolute minimum time required to complete the 'intended' route of Hideout Helm - that is to say, from the moment you enter the Helm and the timer starts counting down, to the exact moment the cutscreen of the last Kong completing their disablement of the Blast-O-Matic which causes the timer to stop? And thus, as an addition, how many Blueprints a speedrunner needs to obtain at minimum for an Any% Inbounds run?
I'm just asking, as there doesn't seem to be any category or IL leaderboard for Hideout Helm specifically. Although if it was an IL run or category extension, along with the standard rules, I'd add the following:
- Timer starts after the intro cutscreen for Hideout Helm begins, and thus the in-game timer for the Blast-O-Matic kicks in.
- Timer ends in the 'any%' run once the cutscreen that plays after Diddy finishes both of their barrel minigames which leads to the Blast-O-Matic being disabled fully and the in-game timer stops counting down.
- For the '100%' run, the timer ends when you leave Hideout Helm the same way you came in after completing the following:
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- Disabled the Blast-O-Matic as per the 'normal' run
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- Completed Hideout Helm's Battle Arena
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- Collected all five Banana Medals
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- Obtained both Banana Fairies and the Boss Key from the room behind the Rareware and Nintendo Coin door
- For said 100% run, you are allowed to have gained at least 3 Battle Crowns and both the Nintendo and Rare coins before entering the Hideout to progress through those doors the intended way
- For both runs, you are allowed to have collected as many blueprints as you wish before entering the Hideout
- You are not allowed to clip out of bounds, but any and all other glitches are potentially allowed.