Threads
Karma10 months ago

I messed around with some savestates and resetting at different spots during the credits for all the endings yesterday, and it turns out you get credit for each ending right before the "ENDING (#)" text shows up

So the points where you can reset for each ending: 1 (SOS): "happily ever after" textbox fades 2 (dead at sea): "Never woke up again" textbox fades 3 (100 days duo): "happily ever after" textbox fades 4 (solo boat): Konami all rights reserved credits text fades 5 (duo boat, die): Konami all rights reserved credits text fades 6 (duo boat): Konami all rights reserved credits text fades 7 (100 days solo): "happily ever after" textbox fades 8 (best end): don't reset this one, lmao (but it's basically right after the last wedding dialogue, if you really wanted to for whatever reason)

Basically, as soon as it fades out to set up the ENDING (#) screen is when you can reset, and it's only particularly useful in all endings runs since any single ending run would have the timer stopped by then. It saves a bit over 10 seconds per, although it does feel a little scary to do because you only really get confirmation that you did it right the first skip you do when the "mini 2" text shows up on the menu, and at the last ending when you get the full picture. Highly recommend checking the timings yourself with savestates before putting them into a run :P

Karma1 year ago

A while back I was chatting with Xkeeper about this game, and they dug around a bit in the game and found these values and I'm realizing I never shared them here where they'd actually be potentially useful:

Required weight to win:
Day 1  300 - 427
Day 2  480 - 607
Day 3  600 - 727
Day 4  700 - 827

I'm pretty sure most folks running this have a pretty decent idea of their own comfortable ranges for going back to the pier, but potentially helpful for some snap decision calculating odds for some? :P

Karma2 years ago

Hey! I was messing around a bit tonight while working on grinding out a few attempts to remember the stage order a bit better and remembered a time where I thought I'd flipped gravity + moved at the same time, so I tried messing around with it a bit.

I need to do some further testing to get the exact details, but if you hit A and a direction at the same time on any stage, there's a few different neat effects that can happen.

World 3: You can move + flip at the same time, which can often save you the time of falling, or let you sneak under a falling object you normally wouldn't be able to

World 5: You can move + swap at the same time. Requires the square next to your origin point that you're moving in the direction of to be open, and the spot that you'd normally swap to also to be open. You can use this to clip into walls in some cases, or swap in the air where you'd normally just fall.

World 6: If above key and you move left or right at the same time as picking it up, you'll zip around the screen for a moment and wind up one square to the left or right of the key, which can be used to clip into blocks or walls. If you're holding the key above your head and move forward and press A at the same time, you can move and place the key one tile forward at the same time, useful for when you need to move onto a ladder square and also put the key on top of the ladder.

World 7: If you move and swap at the same time, the swap is effectively a buffered swap - the character moves and swaps at the same time, but you can't move the character you swapped to until gravity finishes buffering. Probably not a particularly amazingly useful trick for the sake of a full game speedrun, but can be nice for ILs.

Next time I play I'll try and put together a list of findings of where it's actually useful, but my most recent run has a couple of examples of this being used at the very least and I wanted to at least write this out.

Here's a couple of clips I made of it being useful, at least: 3-9:

5-10: https://www.twitch.tv/karma_dragoness/clip/LongCallousFalconHeyGuys-IE0Jnvj7lX0P1wht

6-6: https://www.twitch.tv/karma_dragoness/clip/SmoggySparklyLEDStrawBeary-JkG3TeYv6OmB3nDT

Karma2 years ago

Just wanted to drop a note here to say the full game has a run category now, just called Any% - the Any% Nes Compo version will still stay up as its own tab since it's still available on Matt's itch.io but I set the default to be the full game.

I'm working on setting up the rules for it right now, but my thought would be for it to be to start timer on pressing A for new game, and end on last boss's final enemy.

I was a little tempted to say "start from chapter 1" but I lean towards any% being a run that you could start from a fresh save or no save at all - I'm up for discussion on this though if other people wind up interested in running this game and want to agree to different rules.

Karma4 years ago

Hey all,

Just wanted to make a little post on what this category is and why I made it!

So I'm pretty darn certain a lot of folks that have some interest in this game have it shot down pretty hardcore by the olive grind (and yeah, I really don't blame anyone for not wanting to sit through that, lol). I'm hoping by having a category that doesn't require heavy RNG olive grinds, some more folks might be able to give this game a try!

I feel like because it requires use of a game genie or something that emulates a game genie, it's best classified as a Misc category.

Here are the game genie codes (credit to JLukas on the digitpress forums): GGVISPAO VAVIVPZP OIVINPIV

From initial testing, the route looks exactly the same as any% but with more death warps all over the place since you don't have to worry about olive loss. Also, while you're in Crete, you have the option of picking up the power bracelet (which I think saves time overall?) for the double damage and free lightning.

Anyway... The category is up now. I'll be probably working on getting a run submitted this week, but if anyone wants to beat me to the punch, feel free! :)

goth4goth likes this
Karma5 years ago

Hey everyone

I've been considering switching the default timing on this game to RTA from IGT.

IGT counts only stage and boss time, but not menus/character creation/map screen. I feel that RTA would be a much better and accurate measure of speed, since menuing well is a part of speedrunning, I'd argue. Additionally, someone could theoretically submit a 5 hour run with really good stages and boss fights and still get WR. I don't think anyone WOULD do this, but the fact that someone COULD makes me feel that IGT is not a good indicator.

I would keep the RTA timing rules the same, and thankfully all the leaderboard places would remain the same and there wouldn't be any strange upsets. I would also like to keep IGT visible on the leaderboards because it is interesting, I just don't think it's the best way to go for determining the actual speed of the run.

However, I respect that I picked up the game about a week ago and appealed for mod in the forums. I don't want to just barge in and change everything without at least checking to see if there are any objections. So, with that being said, would anyone be against me changing the timing to RTA?

About Karma
Joined
8 years ago
Online
5 days ago
Runs
41
Games run
The Battle of Olympus
The Battle of Olympus
Last run 1 month ago
9
Runs
Cocoron
Cocoron
Last run 3 years ago
8
Runs
Nova The Squirrel
Nova The Squirrel
Last run 3 years ago
6
Runs
The Blue Marlin
The Blue Marlin
Last run 1 year ago
4
Runs
Witch n' Wiz
Witch n' Wiz
Last run 2 years ago
4
Runs
Heisei Tensai Bakabon
Heisei Tensai Bakabon
Last run 2 years ago
3
Runs
The Immortal (NES)
The Immortal (NES)
Last run 4 years ago
2
Runs
Sweet Home
Sweet Home
Last run 2 years ago
1
Run
Games moderated
The Battle of Olympus
The Battle of Olympus
Last action 1 month ago
50
actions
Cocoron
Cocoron
Last action 1 year ago
25
actions
Nova The Squirrel
Nova The Squirrel
Last action 2 years ago
22
actions
Nazo no Murasame Jou
Nazo no Murasame Jou
Last action 4 months ago
17
actions
Witch n' Wiz
Witch n' Wiz
Last action 1 year ago
17
actions
The Immortal (NES)
The Immortal (NES)
Last action 5 months ago
14
actions
Heisei Tensai Bakabon
Heisei Tensai Bakabon
Last action 2 years ago
2
actions
Heavy Shreddin'
Heavy Shreddin'
Last action 1 year ago
2
actions