Nice! have fun racing
Hey there! I did the IGT inspection with a simple test, just booting up the first IL that has a timer and see how quickly it ticks. Compared to RTA, the IGT ticks way faster or slower on Xenia. That's because xenia as an emulator has a big flaw that causes IGTs for games like MGS2, MGS3 and MGSPW to not run accurately: it can only update in full miliseconds. Meaning that the v-sync value that dictates the update rate can only be either 16ms or 17ms. However to accurately simulate a game at 60fps, the updates would need to come out at 16.6666667ms. That was my preliminary testing for PW and coming to the conclusion that we'd need more runs on the board. Xenia does load extremely fast and would dominate any of the console runs in RTA timing. So wether to allow Xenia or not depends on more runs being done and testing required. I'd still require the emulator to run at 16ms updates (which runs the game slightly faster than 60fps), then using a framelimiter like RTSS or the AMD or Nvidia driver tools to limit the program running at 60fps. That would match what MGS3 currently uses for its Emulator category. Other than that, if Xenia ever updates this flaw in their logic, review of that tickrate in the IGT can be redone and reverified. Until then, my personal suggestion towards the mods was that IGT ILs on Xenia just are a hastle, fullgame RTA timed runs Xenia would crush any console and that it's not in line with how RPCS3 does emulation. For the casual experience this may be irrelevant, but for the moderation purposes of this board I think Xenia is not up to standard yet. Seeing as the Master Collection Vol. 2 datamines already show us that PeaceWalker is coming in the future, I'd rather wait for Konami to announce that collection. We literally had that situation with MGS3 for emulation so people could finally have more access to the game, now we're sitting at a useless emulation category when MGS3 MC on PC and modern consoles is running beautifully and meets all requirements that led us to ask for an Emulation category in the first place. So yeah, that's my 10 cents on the matter. If the mods will do anything with it, that's up to them. Here's the video comparing different xenia v-sync setttings and how it impacts the IGT.
If people want to submit to any category, I suggest using console. Even the PC runs of the MC version.
As a super Moderator i can confirm you’re good to use QT. See here for emulator settings and check out the rules if there’s any first unclear instructions.
https://www.speedrun.com/mgs1/guides/2jdhp
I don’t think anyone ever used nogui and I don’t make a concern with that as we have solid rules for allowing fast speed settings as outlined in the guide linked above.
Well when it comes to mgs emulator runs specifically ;)
you can find the Tekken forum here:
Due to work taking over heavily I can’t really finish the question in regards here. Either another mod can further advance the topic or I can check in during the weekend. Sorry for the delay.
Has anyone in this thread found any new positions? I‘m tired of this honestly. Constant back and forth, lose definitions, mods that rename categories at will just because they want to. What the hell has happened to this hobby.
I propose that the glitch to stay in control during the first cutscene as it was shown in the first post does not meet the nmg, gl or restricted nature of the category. The extended duration of a phase up into the end of the fight does not concern me personally.
If push comes to shove the supers will make a final call about this. I’m busy today so I guess I’ll let the situation rest another 24 hours and I’ll see if anything new has come to the table.
specifically the glitch that allows to continue to beat the ninja while he's technically in the cutscene.
current voting stats
Specifically the vote determines if the first glitch (the one that leads to us being able to move and attack the ninja while he is stuck in the cutscene with the audio playing between phase 1 and phase 2) should be allowed for the currently named glitchless category.
Not allowed for Glitchless: 10
@Hau5test @Will0H_ @Horizon @repeatzzzzz @iLL_Pazzo @VolcanicAkuma55 @flynamix @UzunKing @Twil1ght @Plywood
Allowed for Glitchless: 5
@BigguBossu @Tromboncino @dlimes13 @apachesmash @MetalGlennSolid
I'll leave the poll up for another 24 hours so people that haven't checked SRDC yet over the weekend can catch up and decide or other people that have previously voted may change their mind with latest responses. thanks for the participation so far!
For me personally, this is not glitchless nor "no major glitches" valid. We can attack the ninja while he is in his cutscene which is a clear and cut glitch to me.
Hello everyone! As you might have seen, there's a newly found method of beating the ninja by iLL_Pazzo and Tromboncino. It consists of two parts basicaly, first we skip the 2nd cutscene leading into phase 2. Then we extend the phase endlessly until the ninja's health is fully depleted to end the fight. Effectively we can now beat the Ninja without needing to wait for any cutscene or dialog. This works on both the PC (2000) version and the console/emulator versions.
here's the IL example by Pazzo: https://www.speedrun.com/mgs1/runs/zpwj3lvy
here's the initial tutorial: Now with that being said, it begs the question: is this method allowed for glitchless or not? Discuss and we'll gather your opinions wether this method should be allowed for the glitchless category or not.
Thank you
goofy idea, have fun setting it up. :D
Alright eveyone, let’s call it in.
I see the majority clearly being against this trick being allowed for all bosses (and glitchless anyway). So we‘ll update the rule on that regard and I’ll move pazzo‘s video from the wiki to the glitches section with a note that it isn’t allowed with the current ruleset.
I tested for the last 2 weeks and only have one crash point (the mgs1 sequence and switching back to mgs4). Probably needs some config testing from my side but all other chapters play quite well so far. No issues outside of that. That’s why I’m pro enabling emulation via rpcs3.
I personally would like to see it split from console ps3 runs. The emu already can run the game way better and result in better times than console. That’s for full game runs. For ILs (the chapters) i don’t think it‘ll matter too much since not many do chapter runs anyway.
Sorry for taking my sweet time to not follow up here. I’ll make one last call after everyone has shared their thoughts and will close the discussion in 24 hours.
If not made clear, either say:
No to hind IGT time save
Yes to hind IGT time save
I don’t think we have to discuss wolf 2 rank up skip it’s already been done in runs and wasn’t controversial then and only comes up now in relation to the hind. But feel free to say yes or no to that if you want, maybe my feelings about that topic is off.
My personal vote on that hind trick is no.
yeah clear rules of yes and no to both things is what we want now :)
I'd like to be at least informed by other mods when someone wants to clean house beforehand so we can note down any significant decisions and where they stood.
And yeah I don't see the point of deleting old threads, let them sit online for all I care.