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Oklahoma, USADarpey7 years ago

Clipped from the "Gif Tutorial" Forum Post --- https://www.speedrun.com/smb1/thread/uz8f3

All done on NTSC

The elevator bump is particularly difficult on NTSC, because, as you said - the window to actually bump the elevator before it moves too far down is small. You have to go very quickly to get there in time. However, as long as you're content getting a 374 or 373, you don't have to do the elevator bump. There are also optimal 3 bump methods that don't use the elevator at all (but are not shown in the gifs below)

On PAL you move further with each backwards (or forwards) bump - I believe it's not difficult to get away with only doing 2 bumps (which is technically still possible on NTSC - but you need perfect 10 pixel movement with each of the two bumps, and a perfect, first pixel pipe drop)

4-2) “Easy” 373 ~~~ you can't "coast" on the way to the warp pipe, or you will get a 372, you need to press right https://agenheimer.com/smb/1-4%20easy%20373.gif

“Medium” 374 ~~~ medium difficulty, it's possible to get a 375 with this method https://agenheimer.com/smb/1-4%20medium%20374.gif

“Hard” 375 ~~~ optimal method https://agenheimer.com/smb/1-4%20hard%20375.gif

godexsoft likes this
Oklahoma, USADarpey7 years ago

Someone needs to tas new clips to continue the spreadsheet

KingOfJonnyBoy likes this
Oklahoma, USADarpey7 years ago

The 7.12 is a problem for the spreadsheets :(

Oklahoma, USADarpey7 years ago

I'm wondering what your setup is that you'd be able to accidentally be one ahead. Are you expecting to get a 374 4-2?

Oklahoma, USADarpey7 years ago

did it look like this?

This is the Bullet Bill Glitch in 8-3... it's a "completed" flagpole glitch.

To my knowledge, it's only possible on 1-1 on the PAL version of the game, and only possible if you use Left+Right simultaneously, which isn't legal (or possible without modification) for RTA

Here's the TAS of the PAL version of the game (from HappyLee), which includes the "completed" flagpole glitch - skip to 27 seconds to see the glitch

Oklahoma, USADarpey7 years ago

additionally can someone explain what "mavpole" is - I've heard the word, but don't know

Oklahoma, USADarpey7 years ago

here's mine for 4:58.9 - but I don't always split at the beginning of a level

https://bit.ly/2Ggjpuv

Oklahoma, USADarpey7 years ago

Cointoss aside, the reality is that even if you're really good at the inputs the best you're going to be sure to do is get it 33% of the time. My average is probably around 25%. Anyone that says otherwise is selectively counting. What I do is make a savestate with a bullet and practice 100 attempts. When I do that I've gotten anywhere between 20/100 and as high as 35/100. Which means that I need to get to the bbg shot on average 3 to 5 times before getting the glitch... Then be comfortable enough with 8-3 and 8-4 to not choke with an elevated heartrate.

KingOfJonnyBoy likes this
Oklahoma, USADarpey7 years ago

You're doing such a small amount of time in that comparison it would be impossible to see the difference. Also you bump the pipe which can take up variable amounts of time. If you had a run that takes a few minutes where the inputs are the same either running or walking the whole time with no slowdowns (like bumping a pipe) and you'll see it better

Oklahoma, USADarpey7 years ago

Maybe, play with bbg on sock folders rom - It's the only real way to know. I don't think there is any way to prevent cointoss since even on a savestate it still cointosses (so nothing you would do earlier in the level would matter other than getting the right bullet) you just have to get there on pace often enough that you can lose 75% of your runs at bbg

KingOfJonnyBoy likes this
Oklahoma, USADarpey7 years ago

What Mars02 said isn't necessarily true, there are 8 total bros. The first set, the second set, then the "gauntlet" of 4...

The first set can be every combination of top middle and bottom. Always run on the bottom, if there's a bro on the bottom, then you'll have to do a double kill like this...

https://agenheimer.com/smb/8-3%20double%20kill.gif

The second set requires you to react to the position of the bros. You're going to START jumping high, but then let off jump when (if) you see a bro on the top level. So based on the position of the bros, you'll either go top or middle. It's rare, but sometimes you'll have to do ANOTHER double kill because they'll be middle top.

The trick with the last four is you want to jump early enough that you can LET OFF jump if they also jump, that way you will have a downward trajectory when you touch them. If you are moving downward when you touch an enemy, you will kill them and live (unless you touch their hammer).

There are basically two places that you can die even if you play correctly. The third bro in the gauntlet can throw a hammer in a spot that makes it VERY hard to go through, and the fourth bro can jump and have a hammer right at his face, which makes it hard to kill him. If one of those two things happen, you'll probably die and there's honestly not much you can do about it.

Once you get into the 5:01 time or so, you will start being at 8-3 on predictable framerules, so you'll know what they do. When you know what they do, it transforms one of the harder levels in the game to the second easiest (after 4-1)... it's honestly super easy when you know what they're going to do. It's the randomness of the bros that makes 8-3 hard.

I made a thread about predictable bro patterns for sub-5 routes HERE --> https://www.speedrun.com/smb1/thread/mvn8w

Good Luck

Oklahoma, USADarpey7 years ago

Fair enough. Also - it's been said before, and it's going to seem like I'm sucking up to a mod (which I guess is true) but Roopert - you are awesome. You carry a disproportionate weight of the verifications (but shout out to the other mods also, Mav, ad2, kosmic, i_o_l) - between that and organizing the tournament, you're just a wonderful asset to the smb1 community. Thank you for what you do.

Tecate and KingOfJonnyBoy like this
Oklahoma, USADarpey7 years ago

Not to be team eddie, but if all they did was just add eddiecatgaming as a verifier, and nobody else, he would knock out so many runs. I know he's accurately timed every one of my runs without exception. He enjoys timing runs. Seems like an obvious solution - with the large attempt load.

weedsi, youtubeman06 and 3 others like this
Oklahoma, USADarpey7 years ago

It seems like adding verifiers would be a good idea, everybody wins. And if they abuse power or suck in some way then unmod them. Granted I might be naive but that seems like an easy foolproof fix.

Oklahoma, USADarpey7 years ago

In guessing you already saw this post - - > https://www.speedrun.com/smb1/thread/62cc1 but if not that's the history

Oklahoma, USADarpey7 years ago

oh that's true - but you could figure that time out just by a quick frame count between start press and the #400... not trivial but wouldn't take that long

also lol @ timing the start screen - that's so against the spirit of glitchless ironically

KingOfJonnyBoy likes this
Oklahoma, USADarpey7 years ago

I wasn't aware there were timing differences. On the glitchless rules I see "Timing begins when pressing start on 1 PLAYER GAME." - and any% timing starts on the timer appearing on 1-1.

I have no horse in the race, so to speak, since I only run any%... but I don't see any value in moving glitchless over to the main boards, since it's such a niche category (so it belongs perfectly in category extensions). On that note, it's a little weird that minus world ending is on the main leaderboards.

However, timing them differently doesn't seem to make any sense to me. I guess it's because that's what Twin Galaxies used to do with their glitchless runs (which were just... "runs", since they didn't allow any%), so speedrun.com SMBCE mods just timed it the same way --> It seems like changing the timing would be a good idea. Especially since there's only 13 runs, and you'd (probably) just subtract the same amount of milliseconds from each run to get the normal timing anyway.

This next paragraph doesn't deserve its own post by any means, but I'll add it in here - Could a mod look at DekuScrub32's run... needs to have milliseconds removed. #234 @ 5:20.200

Oklahoma, USADarpey7 years ago

My 4 bump method, though, includes bumping a different series of bumps, I do the first wall, the second wall, the top block, and the tall pipe... seems easier to me - but everyone has their own opinions on the easiest way to do 4-2, especially if you're just trying to get 373 or 374

KingOfJonnyBoy likes this
Oklahoma, USADarpey7 years ago

"People that do 4 bumps should instantly stop running this game." @Xein64

O.o that's a pretty arrogant thing to say - it only loses you less than a single second, and it guarantees that you will still wrong warp even if you land far to the right on the pipe. It also allows you to miss one of the jumps completely and still be able to wrong warp

People that START the game probably don't even do a strategy as advanced as 4 bumps... they might start with the vine.

I still do 4 bumps in tournaments, and a 4 bump strategy is used in my 5:18 safe strategies run

Oklahoma, USADarpey7 years ago

https://www.amazon.com/dp/B006457FUI/ref=cm_sw_r_cp_ep_dp_KNxOAbDN7A4FT

9 foot cord that does it all for you from Amazon ($9)

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