Comments
United StatesDOLZERO1 year ago

Thanks. I will look into Mesen. It could be my diagonals, but I specifically use controllers that have a dpad (vs whatever you call that thing on the xbox controller) to have better control over pressing cardinal directions. I will keep that in mind for future runs.

GustavoShrapnel likes this
United StatesDOLZERO1 year ago

I've been having issues with my wall jump inputs getting eaten while using an emulator. It's been consistently happening on the first wall jump in 5-2 as well as climbing up the ladder on the same screen. More frustratingly, it also happens regularly during the Jaquio fight. Earlier today I was stuck on a wall in 4-3 for several seconds while holding both jump and the dpad and Ryu just sat there. There are other times where there's just a delay before he jumps off of a ladder or wall, but because it's happening at the same points on the 5-2 screen it makes me think there's something outside of the controller.

I'm using a Buffalo classic usb gamepad. It's plugged directly into my MOBO. I've tested this on FCEUX as well as Nestopia.

Is my ROM bad? Is there something else that I should be concerned about? What are the top runners playing on an emulator using?

United StatesDOLZERO3 years ago

You're absolutely right. I usually path south from the cave and then cut east, and I miss five of those tiles. +1 for the tile I lose going into Figaro and that is exactly the number I thought I was behind. I'll have to give this a try.

Good luck on your runs. May the Whelk be with you!

buffalax likes this
United StatesDOLZERO3 years ago

I've found that I definitely lose a step depending on whether or not I enter Figaro from the east vs the north. The encounter rate is always in step when I go through the South Figaro Cave, minus the one that I now intentionally take going into Figaro. I'm not sure where else steps are being lost, but I typically find that I'm behind about 6 steps by the time I get to Mt. Koltz. If my pathing is perfect, I get my first encounter on my 1st or 2nd step after coming out of the first cavern room. The other people running that same seed get it right after they enter the second cavern room. I've tried entering South Figaro from different directions/squares, but that has no impact on where I get my encounters.

My solution was to fix my steps before leaving Mt. Koltz, but that puts me on the encounter after the one that is being run by everyone else. The next task would be to grind through until I find another seed where I can hit that Greasemonk battle within a reasonable number of steps of leaving Mt. Koltz.

buffalax likes this
United StatesDOLZERO3 years ago

Since you also play on an emulator, is there an alternate encounter seed that you prefer from 110?

United StatesDOLZERO3 years ago

Thanks for taking a look. Maybe I should try running another seed to see if I can find a better monster pack. I've had several runs where I was ahead of couch going into the save, and almost always end up a minute behind. Even my best runs are still losing 50 seconds. I'd love to have a chance to catch his time.

United StatesDOLZERO3 years ago

Are there other emulators besides the snes9x and BSNES that are accepted among the community? I find that the load times, particularly during the 52 death part of Any% are slower than they are on console. I'm losing about a second per death when I compare it to couch23's run. Is there anything I can do about this, or is this just how it goes with an emulator?

United StatesDOLZERO3 years ago

Considering there are other posts in this forum that have gone without a single comment, I felt that it was necessary to go to the extreme with the OP to get people talking. It seemed like this forum was completely dead. And yes, there is a lot of toxicity in this thread, but there is a fair amount coming from the rest of the community as well. It's no wonder people don't comment very often. I'm surely not the only person who hasn't felt welcomed by the community, and it's not surprising that only a couple of people still play this game.

United StatesDOLZERO3 years ago

What are you reading? I, ME, not anyone else, said that the 4 man route on the Japanese version of the game doesn't trigger the way the US version does. I said that I literally tested it with every possible combination of null pointers and endgame pointers that were listed above, and could not get it to trigger once. Maybe I should have recorded or streamed that, but I didn't think anyone would want to watch me cycle through the colors for hours.

I also said that I tried the solo Terra route, and couldn't get it to trigger, but I also said that I needed to do more research and test it more.

I also said that there were differences between video that you posted and the one that gossyo submitted for their run. I then outlined those differences, namely the step count, in game timer, and the way the end screen switches over to the credits.

It was also stated that for the Japanese version on the Wii to trigger the glitch, it required precise inputs regarding timing, and other steps to setup the backend of the software. So I brought up the fact that it's hard to believe someone who didn't even attempt the Whelk quick kill, and didn't bypass any of the battles before the Marshal fight, was still somehow capable of doing something that none of you have been able to do.

So let's take it from the top. gossyo missed the quick kill on Whelk. gossyo did not bypass battles before the Marshal fight. gossyo got the white screen when skipping to the credits, where the video you posted got the black screen while playing the same version on the same platform. The step count, game time, and pathing were completely different. Not one of you has been able to reproduce this run, on any platform. And you're telling me that there is no doubt in your mind that it's legitimate. That is the WHOLE PICTURE, as you put it.

And then you attack me for pointing all of this stuff out and saying that there's something wrong here. Believe whatever you want, but you're a fool if you didn't at least question the validity of that run.

United StatesDOLZERO3 years ago

Let me also point out one more thing. You guys are saying that the inputs for performing the glitch in this manner are so precise that it requires a TAS to pull it off. But at the same time, someone who couldn't even do the Whelk quick kill, nor avoid battles before the Marshal fight, managed to do it? Yeah, I'm not buying that.

United StatesDOLZERO3 years ago

I understand what you are saying, but there is literally a category called "Any% (JP)" that already exists. Machoch brought this up in another thread, but literally no one responded to his post. It seems relevant. I mean sure, this isn't a popular category. But is it unpopular because it's boring, or is it unpopular because there is zero chance of taking 1st?

United StatesDOLZERO3 years ago

I really don't think it's fair to the people who deserve to have their run placed 1st and 2nd vs 2nd and 3rd. Maybe they don't care? I doubt it. I know if I put up a sub 50 time that I wouldn't want to be knocked out of the top because someone playing on another platform did something that I have no way of doing no matter how many times I tried.

But you have three different categories for Glitchless runs, each on various platforms, and the only difference is that those runs are more popular. So those get separate categories because there are more people playing, and that's it. Even ignoring that, there is a category for Any% (JP). So why put gossyo's run in the category where every other run was made on an English version of the game?

United StatesDOLZERO3 years ago

So I've been testing this for a majority of the day, and the glitch doesn't trigger on the Japanese version of the game even through normal means. It's not surprising that there is no Any % JP runs with the overflow glitch. I've tried everything I could think of. Using the standard 27 26 22 null value as well as the 15 11 14 that was used in both videos, combined with both sets of endgame pointers. I've done it the way they did it using Window 4. I've done it the way most people do it with Windows 2-3. I've done it the way I usually do it with extra null pointers. I've even flooded every Window with null pointers except for the last 4 positions. I've tried each multiple times, in case my timing with the button presses was off. I've tried it while also holding L + R in addition to Start + Select. I have not gotten the overflow glitch to trigger even once on the Japanese version.

So I'm at the conclusion that I started with when I made the original post. It's either specific to that exact version of the game, and on no other platform (and should not be included in this category). Or the videos were doctored.

United StatesDOLZERO3 years ago

I do appreciate the replies. I'm glad that there is some discussion going on. When I first posted, I was worried that this forum was dead, and am happy that we can have some constructive dialogue regarding a game that we all love.

Some other notes I want to point out. Did anyone notice that gossyo's run finished with a white screen, which is what I have come to expect when running the 4 party member route. But the video posted by Dyne went to a black screen before the credits started rolling? The credits in that video also seemed to start sooner than they typically do on an average any % run. While I have been able to replicate the black screen (and yes, it does require incredibly precise timing) with a solo Terra run, I have not been able to get the credits to start rolling after that. I am using the BSNES emulator for my runs btw.

I will do some more research on this, and put in some more time testing it. At this point I am still skeptical about it being possible on any system other than a Wii.

EDIT: Other differences between the two runs involve the in game time and steps taken. gossyo had taken 704 steps before their final save, and the in game time was at 20 minutes. The other video had taken 533 steps, and the in game timer was at 14 mins when they made their final save.

United StatesDOLZERO3 years ago

@DYne: It appears you're confirming my assumption that this is only possible with the Japanese version on the Wii, in which case this should be a separate category.

Also noticed that in this run they had significantly less steps taken, and did not require buying Echo Screens.

EDIT: The gold count is the same (3012) which is probably why 3x Echo Screens were bought.

United StatesDOLZERO3 years ago

Additionally, not one person has been able to replicate this run.

United StatesDOLZERO3 years ago

While I haven't seen TAZ run, this run is still suspicious. There is more than just needing a full team that this run doesn't do. You also need to put in null pointers in the RGB values before inserting the values that take you to the end of the game. There were no null pointers inserted at all. They also used 18 5 3 as their first pointer, when 18 5 0 is the correct value to take the game to the world of ruin. They also used 18 21 24 as the 3rd pointer instead of 18 21 19.

I have kept the item location and quantity, as well as the step counter in mind when testing this. I intend to test this further, but at this point it seems highly sus.

United StatesDOLZERO3 years ago

I've watched the video. I've tried to replicate the run on a Japanese version of the game. Unless there's something very specific about the Japanese version on the Wii that allows the overflow glitch to happen with only one party member, it cannot be done. If that is the case, it should have it's own separate category. In every other version of the game, you require a full team to trigger the glitch.

My conclusion is that the video was made through editing to make it look like the glitch occurs, when they've really just clipped in another video at the end of their run and placed a timer in the corner.

Prove me wrong.

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