I believe oliveroll% is a good idea and entry point for future speedrunners of this game. after the defeat of the bug gym, it opens up a new harder olive roll to challenge players to get the olive in the basket as fast as they can, offering rewards on milestones they reach. after 30 minutes of trying, I got a highscore of 00:15.33, with the last prize being below 2:30.00.
the goal of oliveroll% is to get the finish screen to trigger. in my attempt, I pushed the olive over the wall and got it to push against the side of the basket far enough in to count as a goal. I'm sure I'll discover other exploits in the meantime.
The game already records your time, so you can speedrun this on a switch without having to insert a timer over the top in post. all in all, I do think this is a really good category to have, and I've yet to figure out some rules.
This sounds fun. But I do have a question: do we know if dropping fps affect the in-game timer for this?
I've seen that the in-game timer doesn't count lost frames, and it might correlate with the olive roll timer. but it never lags for me in the minigame so i have no way of testing it.
Pokemon games add new categories by doing runs themselves and submitting the video to the discord for mods to add it as a category. These would also be added as category extension runs on the Category Extension Leaderboards when those are setup.
oh man I discovered the same strat for the through the wall finish!
also you can fly...
hope they add the category soon!
Hello everyone! With the release of the Nintendo Switch 2 imminent, we have added a new annotated variable to all of the Scarlet/Violet categories: the Console variable. This variable is used to denote whether your run was performed on the Switch 1 or on the Switch 2.
As we all know, Scarlet/V