Episode 3: Stonehenge RNG
8 years ago
Germany

Hey there,

the issue has been raised whether to allow wait commands to perform the Cage-Skip at stonehenge, or to let the cutscene be played as intended for scriptless category. I've conducted some comparison in timing for 250, 5, 100, and 20 fps_max settings without moving in the cage (let the scene roll without participation) in two complete run throughs in the following order:1st test with 250 fps_max, 2nd 5, 3rd 100, 4th 20, and starting a second round with continuing test-nr. 5th 250, 6th 5, 7th 100, 8th 20.

See VOD:

The results are: fps_max: 1st round test-nr. - time (in s) / 2nd round test-nr. - time (in s) 250: 1st - 136 / 5th - 126 5: 2nd - 157 / 6th - 130 100: 3rd - 119 / 7th - 131 20: 4th - 116 / 8th - 122

With a maximum time difference of 41 seconds (!) between tests waiting out the end of this scripted scene, it is therefore completely RNG in terms of the time you get to actively run the game again. I therefore suggest having wait commands allowed to perform the Cage-Skip for standard (which would normally be known as "scriptless") category too, and not just in a possible scripted category.

Greetings qd

Edited by the author 8 years ago
lezytora and losi like this
Germany

Hey there,

in this matter it was decided to make two seperate categories for each Episode / Trilogy: scriptless and scripted, which equal the rules for categories "scriptless" and "scripted w/ SW" of the hl1-leaderboards (see: http://www.speedrun.com/hl1 ).

Runs using wait-commands therefore are moved to scripted category (with the exception of Bloodvez' Episode 1-run (7:35 GT) because his use of wait-commands doesn't save any time compared to a scriptless route).

Greetings qd

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