Useful tips and exploits to help you beat SSF1 records.
Guides
/
Useful tips and exploits to help you beat SSF1 records.
Updated 6 years ago by meleewaluigi

Short Hopping - Short Hopping functions the exact same as normal Smash games but performing it is different. To do a Short Hop you must hold down while pressing the jump button. This is only useful for target test so you can get better precision at sniping targets with projectiles.

Down Augment - Whenever you hold down during any other attack, the attack knockback and damage will be the same as your down attack. It only works on the ground but since most if not every down attack can OHKO this is very useful for Classic and Adventure mode speedruns.

Projectile Augment - When your projectile is on screen, if you perform an attack when the projectile is still there, the projectile's knockback and damage will match the attack you used. This means you can use Up Attack or Down Attack when a projectile is out to OHKO like Down Augment can. Also useful for Classic and Adventure mode.

Game stats
Followers
65
Runs
277
Players
48
Latest threads
Posted 2 years ago
1 reply
Posted 3 years ago
0 replies
Posted 3 years ago
15 replies
Posted 5 years ago
0 replies
Posted 5 years ago
0 replies