Techniques (WIP)
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Techniques (WIP)
Updated 6 years ago by Skyreon

[section=Roll-Cancelling] Discovered by ???

[big]Trick Description[/big] Fox's roll is slightly faster than normal running speed, however there is a slight delay between the end of his roll that prevents him from instantly starting his next roll. There is a way to fix this, albeit it is likely not RTA viable. Roll-Cancelling allows Fox to cancel the end animation of his roll, enabling him to do another roll right away.

[big]How-To[/big]

  1. Press X to roll
  2. On frame 14 press R to shield
  3. On frame 15 release shield and press X to roll
  4. Repeat

[section=Swim in Air] Discovered by Cerpin (needs confirmation)

[big]Trick Description[/big] Swim in Air is a glitch that makes Fox, well, swim in the air. This allows Fox to travel to unintentional areas on the map. When swim in air is active there will be a body of water surrounding Fox wherever he goes. Swim in air can be cancelled by moving too far out of bounds or by hitting a surface.

[big]How-To[/big] There are a couple of ways Fox can activate swim in air. The first method is by walking off of a waterfall and stopping Fox's movement at the right time. It is advised that Fox is moving slowly as the outcome will most likely either be A: swim in air acquired or B: forward boost back onto waterfall, which means you can retry without having to walk all the way back.

  1. Look towards the general area of the big scarab rock
  2. Hold L and start strafing to the right at a certain speed
  3. Let go of the control stick when Fox's right foot is about to pass the edge.

If you didn't get it first try and walked slow enough, Fox will boost back up onto the ledge as long as L was held. It's advised to keep the camera angle you previously had, as the further you look to the right, the more difficult it becomes to retry.

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