If Star Fox Adventures ever comes to the Nintendo Switch 2, there is a chance that they will disable the Memory Management Unit (MMU). This has been verified to be true for The Wind Waker, unlocking a bunch of new glitches.
For Star Fox Adventures specifically:
- We would now be able to do Rocket Blast Warping
- Memory Leak would crash less often, even when the game is out of memory (although it can still crash!)
For now, I'll be focusing on Rocket Warps.
The way it works is that using the Spell Swap Glitch, we can warp towards the coordinates (0, CURRENT Y, 18). Along the way, we can sometimes hit nearby triggers.
To Spell Swap Rocket Warp, simply:
- Hotkey Rocket Blast
- Select FireBlast from the item wheel
- Press A and Y on the same frame when in aiming mode
So far, we have discovered that this can bypass the 2nd gate in CRF:
Here is another case where I used hacks to enable dismount glitch while the staff was pulled.
From here, we get a better visual as to how Rocket Blast Warp works.
Note that while the crashes in glitch-loaded LFV are fixed with MMU off, the warp pad still crashes.
Edit: This is theoretically doable without hacks if we could get a void walk state from a cutscene while Rocket Warping.
- By passing through a camera lock trigger, we can actually finish the rocket boost and fall into LFV
- *[1:30 PM]*buuut the camera remains locked, thus LFV doesnt load, so we just fall forever
- *[1:31 PM]*the cam-lock glitch can't really be used to solve it, since aiming with fireblast cancels cam-lock state
As of today, new rules have been added to the leaderboard. The following has changed.
From this point onwards, the following categories will have new rules.
- Stale Reference Manipulation (SRM) will no longer be allowed for this category.
Since SRM is viable and en