Dolphin bug
6 years ago
France

Hey guys ! I'm new to speedruning and i have an issue with Dolphin i just wanna know if any of you have experienced the same

It occurs during the Bog of Murk caused by the infinite powerup glitch

On dolphin 5.0-1490

If someone have a solution or an advice it would be cool cuz its pretty hard to speedrun with 1/3 chance of crash here

Drenthe, Netherlands

Try some different graphic settings, basically just mess around with the "backend" and the "adapter" and find what works for you :p (at least that's what I did), if that doesn't work I tbh don't know

France

It work well with Direct3d12 (i was in openGL) But looks like OBS cant capture it -_-

Drenthe, Netherlands

try something else than opengl, keep in mind that there is no guarantee that the emu will work perfectly, my emu cant do the infinite powerup glitch (in bog of murk 1) without it lagging but i hope everything will work correctly for you

France

mine lag too but i just want it to not crash xD

and it work with direct3d12 (alternative to opengl) but the problem now is the record xD

Drenthe, Netherlands

does it only work with direct3d12? cause if thats the case i have no idea what to do lol, also dont use game capture with obs use window capture that might also just be the problem :p

France

The game dosnt even start with vulkan and software renderer xD that's sad i liked OBS and looks like OBS cant record direct3D11

Drenthe, Netherlands

uhm i guess you can try xsplit than i think that one also works really well

France

I found another way to solve that shit

the real problem was that my computer was struggling mainly because of the input watcher in firefox now i use xinput viewer who is ugly but dosnt kill my CPU ^^

everything works fine now ^^ thx for help

and i just hit a pb on Bog of murk ^^

Drenthe, Netherlands

haha no problem :p, niceeeeeeee

South Holland, Netherlands

now that we are talking about BoM. maybe different subject but movement is easier when you have the si/no menu open :P

France

Yhe i trigger it during the cutscene now

Edited by the author 6 years ago
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