Kill count cycle & drops
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Kill count cycle & drops
Updated 4 years ago by Butz

Power Blade - Kill Count Cycle & Drops

So there’s a 64 kill count cycle, which is determined by how many enemies you have killed. Note that projectiles do NOT count as a kill in this table. The cycle will only restart when you get a Game Over!

A maximum of 4 Grenades can be held!

Upgrades will not drop again if you already have them

  1. Nothing
  2. Nothing 3. Sharp Blade Upgrade
  3. Nothing
  4. Nothing
  5. Nothing
  6. Nothing 8. Star Power 9. Grenade
  7. Nothing 11. Double Throw Upgrade
  8. Nothing 13. Fire Blade Up
  9. Nothing **15. Hamburger (Health) **
  10. Nothing 17. Star Power
  11. Nothing
  12. Nothing
  13. Nothing 21. Grenade
  14. Nothing 23. Triple Throw Upgrade or Double Throw (if not taken prior)
  15. Nothing
  16. Nothing 26. Star Power (Maxed if no death and all taken before)
  17. Nothing
  18. Nothing 29. Double or Triple Throw Upgrade (if not taken prior)
  19. Nothing 31. Hamburger (Health)
  20. Nothing 33. Sharp or Fire Blade Upgrade (if not taken prior)
  21. Nothing 35. Star Power (if not maxed at this point)
  22. Nothing 37. Double or Triple Throw Upgrade (if not taken prior)
  23. Nothing
  24. Nothing
  25. Nothing
  26. Nothing
  27. Nothing
  28. Nothing 44. Star Power (if not maxed at this point)
  29. Nothing
  30. Nothing 47. Hamburger (Health) 48. Double or Triple Throw Upgrade (if not taken prior) 49. Hamburger (Health)
  31. Nothing
  32. Nothing
  33. Nothing 53. Star Power (if not maxed at this point)
  34. Nothing 55. Sharp or Fire Blade Upgrade (if not taken prior) 56. Grenade
  35. Nothing
  36. Nothing 59. Double or Triple Throw Upgrade (if not taken prior)
  37. Nothing
  38. Nothing 62. Star Power (if not maxed at this point) 63. Hamburger (Health)
  39. Nothing
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