Made a little something to help with the drop cancel timings. Notice! Laxxus pointed out that on a few drops where you can instantly grab a ladder the timing doesn't really matter, ignore those.
Do you guys use visuals for these cancels or just do it by the feel?
I didn't run it for long before taking a break from it, but it was 50/50, some like in stage 1 I had visuals for, but like the merman screen before bee boss I didn't and it's what made me go super safe taking the clunk+ pause before going. So having a guide there with visuals is quite nice. Ty for adding this!