speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Power Blade
Power Blade (1991)
Power Blade series
NES
Leaderboards
    Full Game Leaderboard
News Guides Resources Streams Forum Statistics Boosters
Kill count cycle & drops

By ButzButz Last updated 21 Apr 2020

Power Blade - Kill Count Cycle & Drops

So there’s a 64 kill count cycle, which is determined by how many enemies you have killed. Note that projectiles do NOT count as a kill in this table.
The cycle will only restart when you get a Game Over!

A maximum of 4 Grenades can be held!

Upgrades will not drop again if you already have them

1. Nothing
2. Nothing
3. Sharp Blade Upgrade
4. Nothing
5. Nothing
6. Nothing
7. Nothing
8. Star Power
9. Grenade
10. Nothing
11. Double Throw Upgrade
12. Nothing
13. Fire Blade Up
14. Nothing
15. Hamburger (Health)
16. Nothing
17. Star Power
18. Nothing
19. Nothing
20. Nothing
21. Grenade
22. Nothing
23. Triple Throw Upgrade or Double Throw (if not taken prior)
24. Nothing
25. Nothing
26. Star Power (Maxed if no death and all taken before)
27. Nothing
28. Nothing
29. Double or Triple Throw Upgrade (if not taken prior)
30. Nothing
31. Hamburger (Health)
32. Nothing
33. Sharp or Fire Blade Upgrade (if not taken prior)
34. Nothing
35. Star Power (if not maxed at this point)
36. Nothing
37. Double or Triple Throw Upgrade (if not taken prior)
38. Nothing
39. Nothing
40. Nothing
41. Nothing
42. Nothing
43. Nothing
44. Star Power (if not maxed at this point)
45. Nothing
46. Nothing
47. Hamburger (Health)
48. Double or Triple Throw Upgrade (if not taken prior)
49. Hamburger (Health)
50. Nothing
51. Nothing
52. Nothing
53. Star Power (if not maxed at this point)
54. Nothing
55. Sharp or Fire Blade Upgrade (if not taken prior)
56. Grenade
57. Nothing
58. Nothing
59. Double or Triple Throw Upgrade (if not taken prior)
60. Nothing
61. Nothing
62. Star Power (if not maxed at this point)
63. Hamburger (Health)
64. Nothing

Latest News
View all
No news
Recent Threads
View all
Thread Author
What is considered a "Reset" on Bizhawk? Emulator question.
Last post 8 May 2022
rotorstorm331rotorstorm331
5 replies
Damageless Speedrun :)
Last post 18 Jan 2022
LaxxusLaxxus
0 replies
Has anyone met such a bug before?
Last post 29 Dec 2021
timmyshotguntimmyshotgun
3 replies
icons
Last post 13 Nov 2019
k0zzxk0zzx
2 replies
Take the new moderator
Last post 7 Nov 2019
timmyshotguntimmyshotgun
20 replies
Moderators
xenkaroshixenkaroshi  LaxxusLaxxus  NeoKadNeoKad 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.