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You can request whatever you want |
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DANIEL_HOGGDANIEL_HOGG
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Could we have a run where you can only move left or right? |
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How about I finally get my Transmissionshy (= All Radios/Cameras, Glitchless) leaderboard? 😛 |
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@Mitsunee i feel like it shouldnt be exclusive to glitchless tho maybe have sub cats for the 4 different categories (i.e oob, inbounds, legacy, glitchless) |
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(She/Her)
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Inbounds SS was renamed to Inbounds noSL for whatever reason, so change that if you feel like it. Also, vault save isn't allowed in that category since you can't load saves that aren't loaded after dying. |
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(edited: ) |
Heplooner, I changed the name of the category. And yes you can't use vault save, as the rules say "no save or load" so vault save isn't allowed. DANIEL_HOGG, No forward bind already exist. the_hat / Mitsunee, Ok I'll add those categories. |
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(He/Him)
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![]() (edited: ) |
Alright, so while playing a bit of Chaos% i noticed one command (r_screenoverlay effects/tp_eyefx/tp_eyefx) that I thought would make for an interesting category. r_screenoverlay is used for things like the teleportation-sequences in HL2, and this one specifically looks super trippy and makes it quite hard to shoot things far away. Sadly, the command resets on loads and mapchanges, so I had to write some cfgs to cope with that, basically re-applying the affect on every movement input and load. These cfgs make it quite easy to enable/disable this madness: tunnelON.cfg //applies tunnelvision for movement inputs tunnelOFF.cfg r_screenoverlay "" Making this work on changelevels automatically proved to be difficult, so with this setup your vision is only normal directly after changelevels until you move (basically only affecting 14 and 19 a bit). For now I would call this Tunnelvision%, you can split this into OoB/Inbounds again if you want, I did an Inbounds run here. |
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Have an Idea! |
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how about a glitchless and no-skip category (where you allow abh)? i am doing this now for a while bcause i suck really hard at hl2/portal speedruns, and for some beginners it would be very great |
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(He/Him)
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For a Glitchless category, that already exists over one the main leaderboards. |
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we should totally do a transmission%, inbounds. itd be intersting, and oob would make it too easy compared to regular oob |
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How about sv_portal_placement_never_fail? (You have to activate it in chamber 02 otherwise the rotating portal in 01 glitches out and it's impossible). |
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Or just make it toggleable because if it is on, portal bumps in 16 and 17 won't work |
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MyNameIsShuckleMyNameIsShuckle
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MyNameIsShuckleMyNameIsShuckle
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Glitchless x 25? or x10 since its longer than the inbounds run |
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'Nother Idea: You can set Host_Timescale to whatever you want, but as you make it faster, most actions (especially oob tricks) get harder to do. You could make it so that you have to keep the speed the same, or so that you can change it, so you can make it really fast for the earlier chambers and a bit slower for the harder areas such as the escape. |
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spidernhspidernh likes this. |
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Blindfolded glitchless - see https://www.speedrun.com/Portal/thread/5k059 for rules. |
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spidernhspidernh likes this. |
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Someone add fire% |
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slowsprintslowsprint
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sv_gravity 100 glitchless |
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ep1cthep1cth
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Jumpless inbounds please. I want to see some crazy jumpless saveglitches!!! |
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Inbounds-TR + OoB-TR. TR = Transmission Received. Complete the game while also acquiring all 26 instances of the "transmission received" achievement. |
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