Prince of Persia (SNES) Forum  /  New Warpless Gate Skip Compilation!
  Akuma_apnAkuma_apn
(edited: )

Hi guys! Ever since I came to pop1-snes on this website, I've been grinding away at best possible times for each individual level with the glitched sprites that allow running or jumping through closed gates.

Two weeks ago, I made the last big update to one of the levels that gave me a projected time below 23 minutes, including glitch setup, and completing all 20 levels start to finish without any Warping to skip any portion of any level.

In celebration, I've made a compilation video of every level segment. I have calculated an average best transition time of 346 console frames for the short transitions, and 440 console frames for the long transitions (with a Princess Bedroom scene). This is counting from the first frame of the Select Menu during the "end of level" music until the first frame of the next level.

Adding up all the 346's and 440's, and best times for each segment (glitch setups and full levels), the projection sits at 82,927 console frames = 22:59​.8442. The compilation video (link to youtube below) tracked the transition times as closely as possible, and the final time comes in at 22:59.9167, a few frames slower, but safely under the 23 minute mark.

I will be spending the foreseeable future grinding out an official speedrun following this route, and hope to get something around 23:15 - 23:25. Even with no mistakes, microscopic inaccuracies add up very quickly, so I would consider anything under 23:15 to be absolutely incredible, once in a lifetime.

If I'm able to do this, I might want to have a discussion with the MODs about making some slight changes to the categories, so this route can fit in somewhere. After all, it will be the fastest possible way to beat all 20 levels without Warping! But we can save that discussion for another day. For now, enjoy this cool video!

"22:59​.8442"

tocatoca likes this. 
  Akuma_apnAkuma_apn
(edited: )

This simple compilation video was made up of previously uploaded segments, that were already available on my youtube channel. The original recordings were in 1080p60, and the top quality of the youtube videos is 1080p60. But for this compilation, I decided to use the 720p60 versions of the clips, which were auto-generated by youtube during the processing phase of the upload.

Therefore, if you want a closer look at any particular segment, all of them are available in full 1080p60, and much better overall quality, collected into this playlist:

https://www.youtube.com/playlist?list=PL2IdN8AnNyUS4Utl0kWUlqklDLk-rcKxS

One important note: for the Level 16 video on that playlist, 1080p60 plays perfectly with no video corruption or playback issues. However, if you manually adjust the quality setting to 720p60, you will find an unfortunate corrupted section, from about 0:41 - 0:47, where video playback is temporarily disrupted, and video data has been corrupted and lost during those few seconds. This corruption was created by YouTube, and I didn't notice it until after I went to the trouble of making this whole thing. So, the same video corruption is present in this compilation video, although the audio continues to play without interruption. (This happens at about 18:11 - 18:16.) After a few seconds, the video continues with no further issues.

I may go back and redo this project later. But for now, this one sufficiently and conveniently demonstrates the full route as it would appear in a real run.

 
  Akuma_apnAkuma_apn

Update: The new projection is all the way down to 22:33.50425, thanks to massive saves on Levels 3, 16, and 19, with Wall Clips! They're similar to Gate Skipping. With the right spacing, timing, and inputs, you can run or jump through a 1-unit wall if you have gate skipping glitch unlocked. In the case of these 3 levels, the route was significantly improved by allowing these clips. For those interested in checking them out, here's the direct links:
Level 03 --
Level 16 --
Level 19 --

I'll be reexamining the GT1 setup next. Challenger found several different ways of getting this sprite set. Some are a bit faster, but hard to tell whether they can be applied to this route until I do some further research. I expect some 10 seconds may be coming off. If so, the projection will dip below 22:30!

 
  Akuma_apnAkuma_apn
(edited: )

ok! it took long enough, but I got some better video editing software, and finally put together a better compilation video in 1080p60, to include the wall-clip improvements from levels 3, 16, and 19. The splices aren't exact, but are within a second or two of each level transition. I still have to work on improving the GT1 setup at the beginning of the run. Once that's been done (which may save up to 10 seconds), the next compilation video will more precisely replicate real speedrun timing during level transitions, as was done with the previous video.

Youtube description includes accounting for each level + level transition.

81,344 console frames = 22:33.5042494984243.

tocatoca likes this. 
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