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So a few days ago I tested some things out with all the different characters including the amount of time characters have rage, the amount of time characters can super block with a full super meter and how long characters can sprint, fly, teleport, swing or wall climb. This could be helpful for speedrunners but also for just playing the game casually RAGE TIME (To the nearest half second) SUPER BLOCK TIME It appears lower tier characters with no projectiles, lower strength and/or less mobility have longer rages and can use the super block for longer as compensation. Here is how long each character can sprint/teleport/fly/swing/wall climb with a full super meter SPRINT TIME (Incl. wall running) TELEPORT TIME FLYING TIME WALL CLIMBING SWINGING TIME It takes 5 minutes 30 seconds for Wolverine to regenerate his entire health bar. Wolverine's regeneration pauses whenever his claws are out. So basically if you're doing any super moves or holding down the right trigger, his healing will stop I've also been thinking of doing tutorials on a bunch of characters outlining their move sets, the various pros and cons of each character, and how I'd recommend playing as them |
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So for Magneto, I've discovered a new pretty broken mechanic for Magneto. When you play against Magneto, the AI also uses this mechanic against you. After super grabbing items from a far distance, you can press the attack button to throw them before they reach you, allowing you to do severe damage to opponents quickly. This is useful in not just versus but also in Magneto's missions (Master of Magnetism and Death Incarnate). It could also help with the fast kill strat in Poisoned Steel if you opt for that strat over the ring out manipulation strat |
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I've never noticed this. Very interesting! |
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MysticManiacMysticManiac likes this. |
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Should try it for yourself if you haven't already. It makes Magneto a much better character to play as |
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