Currently, WR uses Ocarina route, so probably write that one down?
[Being seriously now, guys, I think both would be good as I think one is "easier" to learn than the other. People learning from a scratch, ie the spreadsheet, could benefit from learning the easier route.]
One day I will find my notes on this issue, but I calculated a total NET difference in time between Return BowWow + Ocarina vs Keep BowWow + no Ocarina to be around 15s. (IE the WR route is slow by 15s compared to other routes).
Things to keep in mind timing wise: -Lack of D6 PoP [non-WR route] -Hard to control D5 PoP [non-WR route] -Guaranteed Walrus Skip (no buffering, no menu lock) [WR Route] -General overworld movement between the routes -Something about cookies -Being able to Mambo in D5 (at least the second mambo is faster) (All these things were mentioned by SG)
In summation: I like the route that I used in the WR as it's safer and leads to much fewer resets. I highly recommend it to ALL runners of this game, new and seasoned. This is all I will say on the matter. I do not want to have a full-blown discussion/argument/discourse/proof/dick-measurement/rant/philosophical deliberation etc. on this issue.
I whole-heartedly support adding Zorlax% as a category.
I hear that those who return bowwow have a 70% reduced risk of migraine than those who don't. ;)
Source: ¤Epidemiologist¤
Lol how rude.
Has never failed for me, not once. That's where I pulled my information from.
The cool kids have the moblin damage them to set their sub pixel to 0
B)
[Also 100% will need to be tightened up to include things like, "acquire EACH of the 12 pieces of heart", and "get Color tunic FROM the Color dungeon."]
Also "Positioning Link's Sprite on two consecutive tiles in which Link's Sprite cannot naturally occupy," implies that wall clipping to bypass enemies (exiting D2, Armos knight maze) is not allowed.
Disclude says, "Zorlax, it has nothing to do with accessing a room or area you couldn't get to at that point in the run. It has to do with accessing that area by transitioning when you're on a block you couldn't get onto without SJ"
Rapid said that it had to do more with the fact you couldn't stand on that tile (I think that post is edited now.) My question is, "which is it?"
If it's standing atop the blocks, then my D8 argument holds. If you call that one tile (by the screen transition) in D7 OoB BECAUSE you're standing on a square over 1 tile away from a standard tile that can be walked on (ie making the Seabass ruleset apply to block configurations), by extension, D8 fire rod chest can ONLY be accessed when the blocks are lowered. Anything else is not a tile that can be walked on with the block configuration in the "up" position.
If it's regarding the actual transition. The original definition was screen transitions in directions that could not normally be done. (Riddler brought up this idea before. You can do a "Villa Skip" type thing in TTH to get to D8 faster). By extension, as Disclude is saying the rule is said to state "you cannot transition unless you're transitioning from a tile you can naturally access." You can not access the lowest pixel of the Villa Skip screen without doing a glitch. Therefore, Villa Skip would need to be banned.
However, the idea of the issue lying with the transition still sounds more like it's an idea of where you are legally able to stand, which is the first issue I present a counterargument to. While I have, in essence, just repeated myself, I feel that the sequelae of changing the rules still pose more logical errors than not changing the rules at all.
At this point in LADX, since everything is giant clusterfuck, reducing the amount logical errors is the best right now, as opposed to trying to eliminate them all.
It should also go without saying, but I am going to say it anyways: Transitioning from walls, closed doors, and other solid objects is banned and has always been banned.
Then what I said about D8 still holds true then. You can not access the area with the firerod chest without the blocks raised, thus that would be considered "OoB." I doubt anyone would consider that area out of bounds. Thus walking on raised blocks in this instance (or any) is not OoB.
This is not against the rules. Unnatural screen transitions are screen transitions for DIRECTIONS the game does not intend for you to take, regardless of tile. The game intends for you to transition East here, the direction of transition is not unnatural.
If this is against the rules, Villa skip is against the rules. The game intends for you to transition South there, just not on that tile.
If this is against the rules, we have to hit the switch in D8, since all of the blocks above the chest with the fire rod are "out of bounds" since you can not access that section of the screen with the blocks in that configuration.
One could even go as far as to say: if this is against the rules, then diagonal block pushing should be against the rules since it allows you to get to parts of dungeons that you can not normally access with the room in its current configuration.
My personal suggestion is to remove SJ's all together, but that's neither here nor there.
The Seabass ruleset works. -There is only one MINOR violation and that's in D8. Luckily, that violation is a variance of at most 3-4s compared to traditional routing. -We do not need to allow SuperSwimming (which should be very very much so banned in main category). -D6 is only "technically" out of bounds if you get stuck in the corner. If you get stuck in the corner, you have to Mambo out or SQ as it is, so you're not actually USING the "OoB". -D7 isn't an unnatural transition. You're on walkable tiles. You can make that transition in that direction in a casual playthrough. Unnatural transitions are transitions in directions that the game would not let you take. (Think: Villa skip. That is done from an "unnatural" tile, but the game intends for you to make that South screen transition a couple tiles to the East.)
There is absolutely no need for ANOTHER rule overhaul. We can simply say that any run occurring after such and such date can not walk on that tile for D8. Like what was done for Dying on stairs as well as the old Tal Tal Heights OoB. (And even then, I don't think the D8 tile is really a big deal).
-Z7
"Puzzle of the day: Get through the underground before D3 boss without the Pegasus Boots. "
Dang Tompa, taking the puzzle I was making right out from under me D:
Also that Stalfos puzzle is just cruel :P
I am not sure what the news is on this glitch, but seems like there will be many route changes regarding this new glitch that allows certain triggers to be hit with bombs. I personally do not know much about this glitch. As of writing, I have heard that we can skip all of the ocarina songs (and the ocarina).
However, I think this very clearly warrants a new category. The "main" category has seen a lot of change recently, but has, on the whole, remained similar with regards to route. We will be seeing a new dungeon order, skipping ~10 minutes of gameplay (in a run that is already 1:03), etc. Gameplay will never be the same way after this.
Personally, I think the best course of action would be for this glitch to be allowed in the S&Q category, as it already features deloading. This of course, would mean that the final boss text skip would not be allowed, but we can allow it on a retroactive basis. (Meaning, any run that used to have it is okay. Any run after a certain date that has it is not allowed. Similar how the Tal Tal Heights Out of Bounds was retroactively banned.)
Rationale: Last time we added a new glitch (SuperJumps) we saw the death of LADX. A community of approximately 15+ runners became a community of ~3 runners (or less). While new glitches are fun, the amount of route changes that this game has endured in the last months has discouraged people from running. Now that the route has solidified, we are seeing an influx of newer runners, who will be again discouraged from running this game.
At this point in time S&Q has been a more "free" category that allows and encourages glitches, in the same style as Link's Awakening original. I think that a differentiation between these two categories will actually make both categories worth running in that they'll FINALLY BE DIFFERENT, while not adding to the oversaturation of categories. At this point, S&Q would be very different from Warpless, which would be still very different from Legacy. This split will allow for very differing routes that allow for further ways of mastering this game.
Discuss.
The key to my thought is to have the run streamed, and that your stream time must be determined BEFORE you stream. So you sign up for a time first, you say you're gonna stream Saturday 5pm EST. You also probably will need to announce in stream that you're "doing the weekly" or something. That way, we know what run is the "official" run. Any run that is done after the stream time will not count. In theory, anyone can make a video and stream that, but that is something that can occur with weekly races too.
Of course, non-streamed runs would be accepted on a case-to-case basis or something, as long as the time can be verified(?)
I assume the amount of verification would be about the same amount as SRL. Sure, if someone finds something serious, things would happen. However, it's not really a big deal since this is just for fun amongst friends.
I guess the thing I did not think about is publicity. If this is a google spreadsheet or something else that is not an "official leaderboard" then the public and new runners will get left out. I hear wiki's are easy to create and maintain?