ARR Dungeon Changes?
Tennessee, USA

Many dungeons throughout 2.0 have now been changed in fairly major ways (Thousand Maws now being a straight hallway with no photocells to pick up, and many dungeon bosses were drastically changed), so what should be done about the runs there? Should a pre-patch category be added to these dungeons or should people just submit new runs?

Canada

I'd suggest having the old runs kept in "archive-like" levels such as "Pre-6.1 Cape Westwind / Castrum / Praetorium", and the new ones should be redone over as Castrum, Praet, and Porta are essentialy new dungeons / trials.

Edited by the author 1 year ago
Devon, England
Verifierlunamilegaming
He/Him, They/Them
1 year ago

We will discuss this and let you guys know asap!

Canada

Just wondering: has any decision been taken yet regarding this? I may or may not have a few 6.1 runs to post. ;)

Kentucky, USA

I noticed that Cape Westwind was not on the Trials List (In Game) but was on the leaderboard. Porta was, so is that being taken into consideration? Because that one SIGNIFICANTLY increases the time since it has unskippable scenes

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