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Civilization VI
Civilization VI (2016)
Civilization series
XboxOne, PC, Switch
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Civilization VI Forum  /  How about a more restricted rule?

Donald33Donald33

  Donald33Donald33
6 Jul 2021, 05:44 (edited: 10 Jul 2021, 07:28)

This rule should prevent runs less than seconds/minutes.
Game Version: Latest
Player leader: Any
AI players: 7 random AI without team
Ruleset: Gathering Storm
Game Difficulty: Prince
Start Era: Ancient Era
Game Speed: Standard
City States: 12
Disaster Intensity: 2
Map: Continents
Map Size: Standard
Leader Pool 1: Everything
Leader Pool 2: Everything
Resources: Standard
Select City-States: Everything
Select Natural Wonders: Everything
World Age: Standard
Start Position: Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard
Game Modes: All game modes must be disabled
Victory Conditions: All victory conditions must be activated
Limit Turns: By Game Speed
No Duplicate Civilizations: Activated
No Duplicate Leaders: Activated
No Barbarians: Disabled
No Teams: Disabled
No Tribal Villages: Disabled
Teams Share Visibility: Activated
Game Random Seed: Any
Map Random Seed: Any
Victory: Science/Culture/Domination/Religion/Diplomatic/Score
No mods allowed
Proof of setting must be on video

 

XoumaXouma

(He/Him)

Belgium

  XoumaXouma
6 Jul 2021, 15:11

Why ?

 

Donald33Donald33

  Donald33Donald33
6 Jul 2021, 19:38 (edited: 9 Jul 2021, 09:35)

Sorry, I didn't make myself clear. Many runs finished early, and they didn't even play the game. Just click "Start Game", click a few buttons, and then game over; it doesn't resemble a common game that most people would play. I hope this rule will slow the speedruns down a little bit.

paddyulstermanpaddyulsterman likes this. 

Imperator_MaximusImperator_Maximus

Mazovia, Poland

  Imperator_MaximusImperator_Maximus
6 Jul 2021, 20:53

Well, if I understand correctly the reason why all the games are so short is because of the amount of turns being 1, so the game finishes instantly and I don't see that being modified in this rule set (correct me if I'm wrong tho). I suppose modifing that and the things you mentioned could be a separate category.

XoumaXouma likes this. 

XoumaXouma

(He/Him)

Belgium

  XoumaXouma
6 Jul 2021, 23:35

The goal of a speedrun is mainly simply to be able to know the minimum time it takes to finish a game. It is absolutely not necessary that the game seems normal, moreover it's rarely the case in speedrun.

 

Donald33Donald33

  Donald33Donald33
7 Jul 2021, 04:41 (edited: 10 Jul 2021, 05:13)

Limit Turns is set to By Game Speed, so it will end in 500 turns on standard speed. I knew the goal of a speedrun, but we have different categories to meet different needs. And it‘s cool, right? That's why we have Nuke% and Dog%. I think having a rule that enforces you to walk through the whole Civ 6 gaming process is cool. Maybe it can encourage more people to do a speedrun, making the speedrun a real competition in which you can learn from top players and apply those skills to improve your own gameplay. That's the spirit. I knew a lot of people would compete not by minimum time but by minimum turns they took, because it's a turn-based game. There's a rich diversity. What do you think?

paddyulstermanpaddyulsterman likes this. 

XoumaXouma

(He/Him)

Belgium

  XoumaXouma
7 Jul 2021, 12:16

Well, I'm not sure about it. I've just look at the discord, I'm sorry I didn't see you already talk about it and I feel like Acrumus is kinda right when he says it looks like ancient%. If your goal is to make a category where the speedruns would go up to the 500 turns, maybe we have to do a category that would only allow you to do a score victory with Game Speed on standard and the Limit Turns by game speed. Eitherway I feel like it's kinda useless because other victories can still be achieved way before you reach the 500th turns no ? (even with the ruleset you're talking about) Maybe we can add a different category for each victory to differenciate the basic game with Gathering Storm like it has been done for the science victory if that's what you want.

Concerning the idea to compete by minimum turns the speedrun takes, I know that there used to be different measures for the speedruns on Hitman 2 and Crusader Kings II but apparently it has been removed. I think this is a good idea and you should talk about it with other mods because I don't think I'm allowed to add it and/or I don't even know how to do it.

Donald33Donald33 and limabean06limabean06 like this. 

Donald33Donald33

  Donald33Donald33
8 Jul 2021, 13:29 (edited: 11 Jul 2021, 19:19)

I assumed the run would be 80 to 170 turns, but speedrunners can do better than that. Score Victory of 500 turns is not what I want. And I don't think making a Gathering Storm version for each Victory will meet my goal. Since you mentioned that measuring by turns didn't work out for those games, I'm not sure if it will work for Civ 6. But who knows? Sometimes you just have to take a leap of faith. I'll talk to them on Discord and see what happens.

paddyulstermanpaddyulsterman and XoumaXouma like this. 

Donald33Donald33

  Donald33Donald33
10 Jul 2021, 07:24 (edited: 11 Jul 2021, 19:18)

It's likely to be a 2-hour run under this run, as I expected. Maybe we could add one new category of Science Victory (Turn-based, Restricted)?

paddyulstermanpaddyulsterman likes this. 

paddyulstermanpaddyulsterman

  paddyulstermanpaddyulsterman
25 Oct 2021, 15:38

Im with you Donald33. I just posted a tread as well. A category like this would be far more fun to play in i think. Could probably get a few youtubers involved as well, as they current use # of turns as a benchmark for a fast victory.

 
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