Description

Uses a strategy that I improvised literally the moment I was doing it - throwing a flare into the doorway in segment 9 and making some noise should virtually guarantee that the alien will be in place to keep it stuck open when you turn off the power. Should make it consistent enough to not need to save throughout these runs.

(Added 1.10 seconds to the time because of the save at 10:08 -dcruze)

Leaderboard
Level
DLC - Safe Haven
Category
No CC
Character
Amanda
Run
Rank
8th
Load Removed Time
15m 51s 310ms
Date
8 years ago
Platform
PC
Details
Player
Verified
7 years ago
Submitted
7 years ago