Help with visualizing invisible triggers?
I'm trying to run Train Rush, and I keep missing a precise jump because what I assume to be me missing a trigger. Is there any way at all to visualize the collision of these invisible triggers? The ones I'm referring to are the ones right after you get on the top of the train itself, where they activate the platforms that lift up from below.
Moonixahit likes this
You can use the console command
show volumes
for that!
Thanks so much! I tried googling it and got some results for debugging in the console but that wasnt listed
<3
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