Save data format
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Save data format
Updated 1 year ago by Ihavenoname248

These offsets assume this is the first save file and that Ape Escape is the first data on the memory card. This is incomplete but I want to document what I've discovered somewhere.

2180 - last selected level? game progress? (01 on fresh save, 24 after GA, 2D before CC boss, 45 on 100%)

2182 - lives left (05 = 4 lives, etc.) 2183 - energy chips 2184 - available gadgets (lowest bit = club, then net radar sling hoop punch flyer car)

00 00 00

2188 - Triangle gadget (0 = club, 1 = net etc.) 2189 - Square gadget 218A - Circle gadget 218B - X gadget 218C - guided pellets 218D - explosive pellets

218E - 00 on fresh save, 01 after CC boss?, 04 on 100%, unknown

2191, 2192 - special pellet maximums

2196 - 7F 4B 2198 - 219C - File 1 name - 5 bytes 219D - 00

21A9 - Level clear state (2 = perfect clear, 1 = clear, 0 = empty) same arrangement as below

21C9 - Fossil Field monkeys 21CA - PO monkeys 21CB - ML monkeys 21CC - TJ monkeys 21CD - DR monkeys 21CE - CR monkeys 21CF - SA monkeys (0) 21D0 - CB monkeys 21D1 - CC monkeys 21D2 - DI monkeys 21D3 - SM monkeys 21D4 - FR monkeys 21D5 - HS monkeys 21D6 - GA monkeys (0) 21D7 - ST monkeys 21D8 - WSW monkeys 21D9 - CC monkeys 21DA - ??? (0) 21DB - ??? (0) 21DC - CP monkeys 21DD - SF monkeys 21DE - TVT monkeys 21DF - ??? (0) 21E0 - MM monkeys 21E1 - ??? (0) 21E2 - ??? (0) 21E3 - ??? (0) 21E4 - ??? (0) 21E5 - ??? (0) 21E6 - PPM monkeys? (0) 21E7 - ??? (0)

21E8 - 2 bytes, specter coin data data continues to 224B all collected specter coins in order of collection, with ID first byte is FF if not collected, Room ID if collected second byte is 00 if not collected, 01 if collected IDs by level are: 01 02 03 06, 07, 08, 09 0B, 0C, 0D, 0E 11 15 17 18, 19, 1C 1D 1E, 1F, 20 22, 23 25, 26, 27 28, 29, 2C 2D, 2E, 31, 32 35, 36, 37 3A, 3B 40, 42 49, 4A, 4B, 4D, 4E, 4F, 50, 52, 54, 55

247C - 2483: Fossil Field room 1 monkeys (04 = ????, 02 = caught, 00 = uncaught) see bottom for data

27E4 - gadget training unlocks (7F = all, 7th bit = punch, rest etc.) 27E8 - Stadium Attack? 27E9 - Gladiator Attack?

Crumbling boss updated: 2180 from 01 (maybe wrong) to 2D 25DD 25DF 25E1 25EC 25ED 25FC 25FD from 00 to 04 2764 from 00 to 01 2769 from 00 to 10 276F from 00 to 20 27ED from 00 to 05 2894, 2896, 2898 from 00 00 00 to 02 06 02

2769 - something about monkeys?

2814 - Fossil Field time attack (little endian, frames taken) 2818 - PO TA 281C - ML TA 2820 - TJ TA 2824 - DR TA 2828 - CR TA 282C - Stadium Attack best 2830 - CB TA 2834 - CC TA 2838 - DI TA 283C - SM TA 2840 - FR TA 2844 - HS TA 2848 - Gladiator Attack best 284C - ST TA 2850 - WSW TA 2854 - CC TA 2858 - empty 285C - empty 2860 - CP TA 2864 - SF TA 2868 - TVT TA 286C - empty 2870 - MM TA

247C 02 02 02 02 00 00 00 00 Fossil Field (01)

2484 02 02 02 02 02 02 00 00 Primordial Ooze (02)

248C 02 02 02 02 00 00 00 00 Molten Lava outside (03) 2494 02 02 00 00 00 00 00 00 249C 02 00 00 00 00 00 00 00

24A4 02 02 02 00 00 00 00 00 Thick Jungle outside? (06) 24AC 02 02 02 00 00 00 00 00 24B4 02 02 02 00 00 00 00 00 24BC 02 02 02 00 00 00 00 00 24C4 02 02 00 00 00 00 00 00

24CC 02 02 02 02 02 00 00 00 Dark Ruins outside (0B) 24D4 02 02 00 00 00 00 00 00 24DC 02 02 02 00 00 00 00 00 24E4 02 02 02 00 00 00 00 00

24EC 02 02 00 00 00 00 00 00 Cryptic Relics opening (0F) 24F4 02 00 00 00 00 00 00 00 24FC 02 02 02 00 00 00 00 00 2504 02 02 00 00 00 00 00 00

250C 00 00 00 00 00 00 00 00 Stadium Attack (13)

2514 02 02 02 02 00 00 00 00 Crabby Beach first room (14) 251C 02 02 02 02 00 00 00 00

2524 02 02 02 02 00 00 00 00 Coral Cave first room (16) 252C 02 02 02 02 00 00 00 00

2534 02 02 00 00 00 00 00 00 Dexter's Island outside (18) 253C 02 02 02 00 00 00 00 00 Dexter's Island inside first room (19) 2544 02 02 02 02 02 00 00 00 Dexter's Island "gallery" room (1A) 254C 02 00 00 00 00 00 00 00 Dexter's Island "tentacle" room (1B) 2554 00 00 00 00 00 00 00 00 Dexter's Island slide room (1C)

255C 02 02 02 02 02 02 00 00 Snowy Mammoth (1D)

2564 02 02 00 00 00 00 00 00 Frosty Retreat first room (1E) 256C 02 02 02 02 00 00 00 00 2574 02 02 02 00 00 00 00 00

257C 02 02 02 02 00 00 00 00 Hot Springs first room (21) 2584 02 02 02 00 00 00 00 00 258C 02 02 00 00 00 00 00 00

2594 00 00 00 00 00 00 00 00 Gladiator Attack (24)

259C 02 02 02 02 00 00 00 00 Sushi Temple first room (25) 25A4 02 02 02 02 02 00 00 00 25AC 02 02 02 00 00 00 00 00

25B4 02 02 00 00 00 00 00 00 Wabi Sabi Wall first room (28) 25BC 02 02 02 00 00 00 00 00 25C4 02 00 00 00 00 00 00 00 25CC 02 02 00 00 00 00 00 00 25D4 02 02 00 00 00 00 00 00

25DC 02 02 02 02 02 00 00 00 Crumbling Castle outside (2D) 25E4 02 02 02 02 00 00 00 00 25EC 02 02 02 00 00 00 00 00 25F4 00 00 00 00 00 00 00 00 25FC 02 02 00 00 00 00 00 00 2604 02 02 02 00 00 00 00 00 260C 02 02 02 00 00 00 00 00 2614 00 00 00 00 00 00 00 00

261C 02 02 02 02 00 00 00 00 City Park first room (35) 2624 02 02 02 00 00 00 00 00 262C 02 02 02 02 02 02 00 00

2634 02 02 00 00 00 00 00 00 Specter's Factory first room (38) 263C 02 00 00 00 00 00 00 00 2644 02 00 00 00 00 00 00 00 264C 02 02 02 00 00 00 00 00 2654 00 00 00 00 00 00 00 00 265C 02 02 00 00 00 00 00 00 2664 02 00 00 00 00 00 00 00

266C 02 00 00 00 00 00 00 00 TV Tower outside (3F) 2674 02 02 00 00 00 00 00 00 267C 02 02 00 00 00 00 00 00 2684 02 02 02 00 00 00 00 00 268C 02 02 02 02 00 00 00 00 2694 00 00 00 00 00 00 00 00

269C 00 00 00 00 00 00 00 00 Monkey Madness first room (45) 26A4 00 00 00 00 00 00 00 00 go karz? (46) 26AC 00 00 00 00 00 00 00 00 circus? (47) 26B4 02 00 00 00 00 00 00 00 coaster entrance? (48) 26BC 00 00 00 00 00 00 00 00 coaster part 1 (49) 26C4 00 00 00 00 00 00 00 00 coaster part 2 (4A) 26CC 02 00 00 00 00 00 00 00 haunted house (4B) 26D4 02 02 02 00 00 00 00 00 haunted house triple (4C) 26DC 02 02 02 02 00 00 00 00 western land (4D) 26E4 02 00 00 00 00 00 00 00 Crater room (4E) 26EC 02 02 00 00 00 00 00 00 UFO room (4F) 26F4 02 02 02 02 00 00 00 00 Main castle room (50) 26FC 02 02 00 00 00 00 00 00 Climb room inside (51) 2704 02 02 00 00 00 00 00 00 Climb room outside (52) 270C 00 00 00 00 00 00 00 00 Specter Boss room (53) 2714 02 02 02 00 00 00 00 00 Monkey head room (54) 271C 02 00 00 00 00 00 00 00 Side button room (55)

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