Hi everyone.
I play Spyro Reignited Trilogy on Xbox One S. I'd like to speedrun it but I am wondering if PS4 and Xbox One in-game times are equivalent. Are they ?
In other words, does a runner on Xbox One version have a disadvantage ?
Thank you, have a nice day guys :)
There's differences in loading times across all the consoles, however a loadless timer is in development and will eventually be used so loading times don't count towards your run. For now runs are kept track of using in game time, just open the menu immediately after the run ends.
IGT shouldn't be any different between consoles, so you should be fine.
Likewise when the load remover is completed, ideally there should again be little to no disadvantages.
After a lot of discussion, we have decided to ban the use of coveless in Spyro 1 Any% NBS, and create a miscellaneous category called Any% NBS 1.0 for the runs that currently use it. It's been a tough decision, and not one that we're really happy with, but we believe that its best for the fairness a