Comments
California, USAyoutubeman065 years ago

Yea, I use down+right for my BBG setup, so it's possible to input 2 directions on the dpad (of course not left+right, that's TAS only)

Th3Re4l likes this
California, USAyoutubeman065 years ago

can you record that and upload it to youtube so I can see that?

California, USAyoutubeman065 years ago

no, because for that smb3 tas, all you have to do is a frame perfect input and you basically wait until the tas cues you to do the input. for 8-1 fpg, you have no time to wait, so if you were to play an smb1 tas with rta 8-1 fpg it wouldn't help. plus there are alot of frame perfect inputs done in a short span of time so it won't aid someone in doing 8-1 fpg.

Th3Re4l and Mars02 like this
thread: Parkour GO
California, USAyoutubeman065 years ago

climb up the fence and wall run to the box and mash spacebar to walljump from those boxes to the wall to grab the ledge. I think this is a faster clip compared to wr

Absolution and Neiru like this
thread: Parkour GO
California, USAyoutubeman065 years ago

there's a download site http://freegamepick.net/en/parkour-go/ but for some reason when you complete level 9 it goes to the main menu

thread: Parkour GO
California, USAyoutubeman065 years ago

Yea I already know that because I watched your tutorial and got pretty good at all the levels, but even with preloading the levels the loads were shorter but they were around 6 seconds.

thread: Parkour GO
California, USAyoutubeman065 years ago

Hello, I am interested in speedrunning this game but I have a little problem about the loading times being counted on into the speedrun. I don't have a great pc, so it would be unfair for me to lose time just because my pc wasn't as great. For future runs can we remove loading times in between levels? I also suggest that timing should start the frame level one starts instead of the frame you click on the level 1 button.

California, USAyoutubeman065 years ago

I think this is a subpixel-dependent trick because at times mario might collect a coin, and sometimes he doesn't land on the walljump pixel to the left.

How I did it: I run to the wall on the left and release left when mario is about to hit the wall. I think doing this will put mario to the exact same subpixel, but I'm not sure. Next, I do down+right and jump to do a fast acceleration, then I do another small jump in order to land on the walljump pixel, then I pause the frame Mario lands on it. Next, I switch from thumb grip to claw grip and buffer the inputs L + A, I then unpause the game and I do a full jump. Mario might land on walljump pixel to the left, and if he does, do a jump from there as well, which is enough height to get Mario on top of the underground section.

Smocesmoce, KilleDragon and 6 others like this
California, USAyoutubeman065 years ago

welcome, my lit b's

zsjetu9 likes this
California, USAyoutubeman065 years ago

I think it softlocks because for the all-stars version its not just mario simply walking to a wall to end the level, but the castle has to be entered so that it triggers mario to do an animation that ends the level.

California, USAyoutubeman065 years ago

hey i need this too BibleThump

California, USAyoutubeman065 years ago

hey i need this too BibleThump

California, USAyoutubeman065 years ago

i have a feeling my time is either 21.80 or 21.83 but i'm not sure

Gaster319 and Scrimsion like this
California, USAyoutubeman065 years ago

getting a crt will definitely help but if you don't have access to it you just have to practice if you want to do a fpg

Like and Mars02 like this
California, USAyoutubeman065 years ago

for me it doesn't work, is it because of i'm using a smb+duck hunt cartridge?

California, USAyoutubeman065 years ago

@iplaymario124 it's not a pal rom because the tempo in the music on the video is the same for the ntsc version.

Like likes this
California, USAyoutubeman065 years ago

i prefer putting the leaderboard in a google spreadsheet because it looks more organized in my opinion.

rossyenerich likes this
California, USAyoutubeman065 years ago

you walked on the ground for multiple frames. you have to walk on that perfect spot for 2 frames to slow mario down, then do the 1-2g.

Like and Jack_Hase like this
California, USAyoutubeman065 years ago

try pressing left at different times. maybe you pressed left too early

Lul_ecks_dee and Like like this
About youtubeman06
Joined
6 years ago
Online
25 days ago
Runs
204
Games run
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Last run 1 year ago
90
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Super Mario Bros.
Super Mario Bros.
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25
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Refunct
Refunct
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16
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Super Mario Bros. Category Extensions
12
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Yume Nikki
Yume Nikki
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10
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Plug Me
Plug Me
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10
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Qbeh-1 Community Levels
Qbeh-1 Community Levels
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9
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Super Luigi Bros
Super Luigi Bros
Last run 6 years ago
6
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