it already exists in the category extensions.
the game feels like someone remade it in flash or something like that
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IL means "individual level," meaning you are speedrunning just one "individual level." So an 8-4 IL speedrun is a speedrun of just level 8-4
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You can use any framerule
Video and audio is all you need, facecam/handcam are optional but add to the validity I guess
i was interested in bluecheetah's 1-4 boost, so i decided to attempt to replicate it somehow. i noticed that he moved slightly while placing the teleport block, so when i took that extra movement into consideration, i start getting similar kinds of boosts like bluecheetah's. check it out: so i do a normal setup for a teleportation glitch, but right after i jump to land on the block, i strafe right (strafing left never worked for me) and then placed the teleportation block. i think this might provide a chance to replicating bluecheetah's boost, but idk edit: i managed to pull off the bluecheetah boost only once with no video proof however... i almost got one though: i did this by setting up the teleportation glitch like how bluecheetah did it, and i held W+D throughout the trick and jumped as soon as i teleported. I did this weird speed boost doing the same setup (W+D, jump when teleport) but on different positions edit: might have found a consistent setup for the bluecheetah boost. to explain this, i should explain my thoughts on how some of the player's physics work (even though i just started lol but hey its really fun) so if you do a teleportation glitch right next to you, but jump right as you teleport, you conserve momentum and gain a lot of speed, but not a lot so that the weird boost from above would occur. also, if the teleport block is placed on a wall, you can actually bounce from it for some reason, which wouldn't require jumping because that bounce also gives a good speed boost. that explains the first video i posted.
So, jump teleporting only provides a nice speed when the teleport block is right next to the block landed, or perhaps 2, but i didn't test that yet. if it is performed with the teleport block being higher, it gives you a height boost, but again it should be with the teleport block really close to the landed block. Even with the teleport block adjacent to the landing one, it should be used in large-scale situations (boosting very high, or going fast speeds on a long path)
the idea that teleport blocks placed far away = really fast applies for wall bounce teleporting as well but its a smaller-scale version of speed boosts as it gives a specific height (height of the teleportation block) and speed that directs the player opposite of the wall.
so about the boost. it requires three blocks of height because of this ledge. https://imgur.com/a/fXGRwWH if i manage to land there using the speed boosts, i did the bluecheetah boost. it might be actually possible to do this at least sort of consistently, i will explain why that is.
the solution will be wall bounce teleporting because of the height and speed opposite of the wall, it's small scale, and because there just so happens to be a wall you could place blocks on. Here's the trick:
I did a wall bounce teleport, but not only that, i did a jump right after to give extra height. this is the problem that makes it difficult, because if done too early you just fail teleporting to the block, or even worse, you perform a jump teleport and get shot out of the map.
Anyways, this is how i think some of the game's physics work and im not really sure if this could be a solution, but who knows.
Also, to add if confused about the wallbounce teleport, i setup the teleport and place the teleport block on a wall, and i hold right, strafing left didnt work for me. maybe because the wall is on the left, but yea
Another edit: it seems that wall bounce teleporting works more consistently not moving at all when the teleport block is placed, so keep that in mind.
another edit: also, i think that wall bounce teleporting won't work that often if you strafe, it completely depends on where your angle is placing the teleport, and where you're positioned on the landing block, so it's variable.
i also noticed the 3 frame right release after the bump, but that doesn't seem to be as bad
i assume you got the 11 pixels doing the elevator bump, and yes it has been done before. i think you have to be accurate with your speed and position when you do the backwards jump.
I didn't slow down at all, I just hit the koopa full speed. Well, except for the plant jump, where I expected the plant to be there
8-2 plant despawn + good bullet maybe? I think I've heard of a person who discovered this kind of framerule and if I stumbled across that exact one, that's pretty cool. Anyways, I just wanted to post this because I was curious and thought it looked interesting.
Maybe they don't want to spend most of their time grinding or speedrunning at all. not everyone is gonna be like "I want to start speedrunning this game." The people who don't speedrun but have watched speedruns just like to see the reactions, or see the satisfying gameplay made by the speedrunner without having to struggle with recreating that run themselves.
Some ideas, I don't know if any of these are faster though
For this second video, maybe right as you enter this room you press r and do this strat
what do you do to get c40?
@lusonice2021 One of RoyLT's older PBs, his 4:56.961 had no audio
i think that happens when theres too much sprites on the screen thus despawning the spring