Comments
Englandsixfour2 months ago

Hi,

Typically do runs without a timer - had a situation yesterday where OBS dropped connection briefly, so the run (all stunt jumps if relevant) is split into two VODs. Fortunately the issue happened during the drive to the mall while doing Shakedown, so it would be easy enough to work out the real time somewhat accurately - probably just going to do another run as the run was shit anyway, but if not, would the run being split over more than one vod with a short missing period be an issue?

thread: Tetris (NES)
Englandsixfour5 months ago

Yeah, I don't know what the fastest time anyone doing the big 20 tomorrow has got, but I would guess based on the first completed run I did that a mid-7 should be extremely easy to do - the attached is a 7:40 which is sloppy as anything so anyone half competent should be able to sub-8. Obviously if the competitive scene became interested any decent roller would just do 19 all the way

thread: Tetris (NES)
Englandsixfour5 months ago

I'd probably do some runs of this if it was added as a category

Englandsixfour7 months ago

Yep, sub-7 can clearly be done - just done a run which finishes within the first period in 7:22, which includes the huge mistake of conceding a goal costing about 15 seconds, and then two separate instances where I think a fight is being started but I just knock the other player down and inadvertantly shoot, so with a clean run a 6:xx should be easily possible. Obvious thing I just realised today is that you'd want to finish the run with a goal to skip the final animation which you'd have to watch if you finish on a fight, so probably optimal play is to take the immediate free goal the game gives you, then try to chain two fights together with a goal to follow up, alternating fight-goal from there but taking fights if they obviously occur

Run:

Englandsixfour7 months ago

OK, updating on progress, sub-8 has been done - very nearly a single period clear, just got somewhat screwed over trying to get the last fight, I had the setup but a team mate kept interfering. which cost 20 seconds straight away, then had four spells where there's at least 2 minutes of in game time with nothing happening, which if we can cut those down to save around maybe as much at 10 seconds each time, then I think sub-7 should be just about theoretically possible

Englandsixfour8 months ago

Picking this game up again having played it as a kid back when it was first out, tournament % doesn't really interest me and 10 goals isn't something I'm interested in grinding, so if anyone wants to do something different try this - it's an extension of 10 goals, you also have to win 10 fights.

Timing starts at the same point as 10 goals on selection of the teams, and ends either when the tenth goal is scored or you land the final punch in the tenth fight you win, whichever is later.

I'm posting runs to Twitch (day 1 - , day 2 - ), I'm going to try to bring this down to sub-9 having got 9:12 earlier today, first run of the second video. I'm guessing it will be possible to complete the run within the first period, the 9:12 I mention above starts the last fight with over 12 minutes left in the second period, assuming the opponent AI doesn't unnecessarily screw you over I'm going to say it can be done.

Englandsixfour1 year ago

I liked the bit where you got busted on pizza boy

L0UIE likes this
Englandsixfour2 years ago

Cheers people, I'm just trying to get an idea of whether it's realistic to get it done in one go. I think I'm def going to have to work on a bunch of stuff before i can make an attempt, but just useful to get a guideline. Clearly I'm just looking to get into a spot where i can get a run recorded to be honest

Englandsixfour2 years ago

Hi,

Thinking of doing a 100% run some time in the near future, at the moment I'm just derusting the game, and as I only ever did any% fairly badly way back in the day, actually learning the missions that I never did as well as the locations of all the packages, USJ's etc then working out some sort of routing.

I don't intend on doing any sort of duping or other major exploits - how long would you all estimate a first run to take? To give an idea of where I was at back in the day, I'd got any% down to just over 2 hours back when Cone Crazy was still a run killer and nobody had worked out free assets etc. Just wanting to get an idea of whether I can realistically get it done in one sitting

Mhmd_FVC likes this
Englandsixfour9 years ago

as posted elsewhere, i think how things were when we just had free assets was perfect because no CC, i don't know what to think about the CP clothes glitch as it became obsolete before i really saw it in action

Englandsixfour9 years ago

yeah, any% is kind of broken now. while it'll be fun to see how far this can be pushed for a bit, it's effectively a joke category like OoT at this stage and a category that goes back to allowing free assets to skip CC seems necessary

Englandsixfour9 years ago

i don't know how the game works out how to trigger the phone call from ken to start CTC, i assume it needs 7 distinct assets - wondering what happens if we try to buy an asset again given the purchase marker seems to still be there post-glitch and if we can do boatyard 5 times with printworks + vercetti estate

Englandsixfour9 years ago

yeah, getting a second monitor isn't really an option, i've got one of those windowing programs that i'll try, otherwise i'll just run without splits showing. wanted to try this method first as i do prefer to play full screen. thanks guys

edit - yeah, that didn't work, came up with an error as soon as i tried to launch. that i'm using the steam version probably doesn't help

Englandsixfour9 years ago

i'm using obs to stream, with dxtory capturing VC

Englandsixfour9 years ago

So I'm trying to get Vice City to stream, and I'm having a similar problem to what I think Fatzke had a while back, whereby I'll get part of the VC window going on top of where Livesplit should be when I've got the VC window active - there's an example in my past broadcasts (sixfour64, tried to link it directly but twitch says no)

I think this is kind of a known issue but I can't for the life of me google to where the solution is

Englandsixfour9 years ago

That's what I guessed, I'm wondering whether there's any way to exploit this but I can't think of anything reliable immediately. Maybe if our infernus is heavily damaged prior to PP we can despawn it there and take something else back to copland (how near is the PCJ fixed spawn)?

Englandsixfour9 years ago

Was running earlier and parked the heli as standard for bar brawl, then during bar brawl I managed to despawn the infernus during the cutscene where two bikers make a run for it? Naturally I grab the first thing available to complete the mission and do PP, but when I get back to take copland the heli's still there? I would have ¤thought¤ that would despawn it but clearly not (wish it had as it had too much damage and exploded when escaping from copland Kappa), I don't know whether that's just bad infernus parking on my part?

About sixfour
Joined
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Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
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Tetris (NES)
Tetris (NES)
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Super Mario World
Super Mario World
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ActRaiser
ActRaiser
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Super Smash TV
Super Smash TV
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Blades of Steel
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Super Metroid
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