Comments
United Statessad_david6 years ago

Hi @pellsson! Yes, to clarify, it still renders times and produces a working ROM, but I couldn't get it to show accurate frame rules. I could post all the differences I've found from the correct splits I posted above, but I'm still struggling to find a correlation or what might have caused this error. In general, though, maybe half the levels will be correct and the other half incorrect.

United Statessad_david6 years ago

Hello, I ran with OpenEmu for a long time, and all my emulator runs used it. Even though it was slower because of the fps difference, you'll still get fine performance with it because it runs on either a Nestopia or FCEUX core, which are both good options. Once I got my times in the 5:03 range I was even able to get my runs verified at the proper time using the bowser patterns.

United Statessad_david6 years ago

For some reason, I can't get my Wsplit files to parse correctly to download the framerules I'm on. Even on Darpey's example of perfect splits, his listed 8-2, 8-3, and 8-4 framerules don't match up with what his uploaded files present when I copy and paste them onto the practice ROM text box. His earlier levels do match up when under the "First frame of level" choice, however. Although I've been unsuccessful finding a specific ROM for practicing my own splits, I can still practice by manually entering them in the title screen. So here they are if anyone is having trouble matching framerules (might just be me). I wait 0 FRs at the start.

1-1: 009 1-2: 101 (so it will be FR 118 by the time you drop from the pipe) 4-1: 191 4-2: 298 (so it will be FR 315 by the time you drop from the pipe) 8-1: 382 8-2: 528 8-3: 633 8-4: 734

I've tested this on two versions of the ROM, 1.4 and 1.7, so anyone looking for a clean 4:58 run will hopefully find this helpful.

thread: Limbo
United Statessad_david7 years ago

Here's my fast Egg 3 collection strat. It's made possible by triggering the next checkpoint while waiting for the pipe to rise.

toothpickwilly likes this
thread: Limbo
United Statessad_david7 years ago

Thanks for the insight, Zet. I wasn't thinking about after the ladder. Speaking of the big room, I've been thinking about ways to save a couple seconds in order to reach an earlier piston cycle or at least have an easier, more relaxed current cycle. I've been trying to find ways to get a more favorable ceiling box by manipulating the gravity, and I would love some help on finding a consistent set up.

Zet likes this
thread: Limbo
United Statessad_david7 years ago

This is the Zetbox 2.0 skip. It would cut around 4 seconds off the current Zetbox strategy. I haven't seen this posted here yet, so I made an example video. All the credit goes to Mr. Zet on this one :)

toothpickwilly likes this
About sad_david
Joined
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