I had a problem recently where moxxi wouldn't actually hand me the bad touch. She'd say the dialogue ("this isn't my favorite...) but wouldn't actually pull it out. Tried save quitting and clearing out most of my inventory. Is this something that happens to other people?
I'm trying the double run (and have watched the WR run for it), but I'm having an issue. For some reason when I have infinite ammo my smash is random, but doesn't build. It'll stay around 100 indefinitely.
After playing around I've determined that one difference is when I don't have infinite ammo the gun reloads automatically when I switch to it (and stacks normally). When I have infinite ammo I have to reload manually (hit the reload key) every time I switch to it. Also, when doing this if I have a smash, every time I switch to the evil smasher I lose one stack (ex: I have 117, switch to smasher, don't reload, switch back, I have 100, i.e. I have lost one stack).
I've tried copying the steps in the run but it doesn't seem to work for me and I don't want to to stack a bunch and then start TVHM, I'd rather stack on the go, (for speed). So stacking and then getting infinite ammo is (hopefully) no an option.
Thanks for any help you can offer.
I've noticed two things that happen for me maybe 10% of the time (probably a little less). Does anyone else notice these and/or things they do to avoid it?
When I pick up the gauss cannon in the energy tower it sometimes only has 10 ammo (not ten shots, ten ammo, so zero shots).
At the end of ARC if I hit the button after the ghosts of all the marines and then run to the next door quickly, sometimes the door at the end of the hall (with the huge wave of possessed behind it) does not open. Sometimes reloading the checkpoint fixes this, sometimes I have to restart the level.
Any advice would be appreciated.
I have a couple of questions on the run that I'm still unclear on after the tutorial.
In smuggler's hideout there's a ramp that I get pretty serious slowdown on. After watching bloodthunder's run I tried turning the side and hopping up it which worked pretty well but I notice in the top run the runner doesn't turn sideways and still gets up smoothly. Is there a strat there/trigger I don't understand?
Can anyone give me a few pointers/rules on the little sisters in the proving grounds? I've got the walking backwards into the door before they open it which works pretty well but sometimes she'll stop for a bit (which I assume is me getting to far ahead) or even turn around. This happens (turning around) at one point in particular. The first watery area (in between harvest sites 2 and 3) and I haven't been able to figure out a way to not get her to do it. She crosses most of the water. Then goes back to the start. She doesn't start walking after this at least, but it's still bad. So any advice on that in particular or general rules would be great.
Thanks in advance.
I'm having trouble with load removal. When I activate it and set my time for in game 1) the timer doesn't stop during loads and 2) when I split the time's don't show up. It's just a dash (-). Is there some order I have to do things in so it can talk to the game because it seems like they're is some kind of communication error between the two or something. Thanks