Hello everyone! While I'm sure this has been asked numerous times, what is the logic for banning Everdrives? While I can understand hiding emulator runs for the sanctity of hardware load times, it seems like a backwards mentality to ban a ROM that runs on the N64 systems hardware legitimately?
It just seems like an additional hoop to jump through when wanting to play this game while I have original hardware with the original game ROM.
The only way to get a visible leaderboard time is to pay an obscene amount of money for one very specific cartridge with a label, rather than use my Everdrive64 X7.. which includes 100% of the same components and data as the original cartridge ??
Hello! I'm thinking about learning Sonic the Hedgehog Glitchless for the 12-hour challenge this weekend but I'm having a rough time trying to figure out how console-based speedruns handle timing with the "Time On Screen (SVS)" LiveSplits Module and I was wondering if anyone can point me in the right direction on getting that set up? Thanks!