I have a question regarding the behavior of elevators in Portal. I've noticed that when I get on an elevator, it only starts moving once I reach its edge. This has been consistent in my experience, but I wanted to confirm if this is indeed the intended behavior in the game.
Can anyone provide clarification on whether the elevator behavior, where it starts moving only when reaching the edge, is intentional or if it might be a glitch? I'm seeking to understand if this is a feature of the game's design or if there's a specific trigger or condition that I might be missing.
Dear members of the Portal glitchless forum, I hope this message finds you well. I would like to seek your guidance and clarification regarding a particular gameplay element in my recently recorded Portal glitchless route video.
In the video, I demonstrate the execution of a glitchless route in Portal, showcasing the strategies, optimizations, and techniques I have employed. Before proceeding further, I would like to kindly inquire whether the specific techniques and approaches showcased in the video are considered permissible within the glitchless category of gameplay.
Respecting the integrity of glitchless speedrunning and the established rules of the community, I want to ensure that the methods utilized in my route adhere to the approved guidelines. Therefore, I kindly request your expertise and feedback to ascertain whether the techniques presented in the video align with the glitchless category's criteria.
Your insights and guidance are immensely valued, as they will assist me in understanding whether the execution showcased in the video falls within the acceptable parameters of glitchless play. I appreciate your time and assistance in helping me clarify this matter.
Thank you for your consideration, and I eagerly anticipate your response.
I'm an avid Portal speedrunner and I have a question regarding the rules and guidelines for speedruns in this community. I was wondering if it would be permissible to use two jump buttons instead of the default one for completing speedruns.
I've been experimenting with different control setups and have found that assigning two separate jump buttons allows for faster and more precise movement in certain scenarios. Before incorporating this control scheme into my speedruns, I wanted to seek clarification from the community.
I would greatly appreciate it if the experienced speedrunners and moderators could provide some insights into this matter. Your guidance and expertise would be invaluable in helping me determine the viability of using two jump buttons in Portal speedruns.
Thank you in advance for your assistance!