Since AI changed from the original version to the current version, I splitted the board in current/legacy boards.
Slevanas and Amen's runs (which are in post 2.6/current patch) were moved to the new LB
That's just a little question that I have.
Wouldn't be better (or fair) that the timing on the runs be IGT, since the game provides one after the credits?
The game is also available on MS DOS, can we have the platform available?
I actually got the DOA X3 Scarlet today, and I'm thinking about run the game, so... Runs with the scarlet version (PS4 or Switch) will be accepted?
In my honest opinion, I think the time for WO 4 runs should be IGT, since the game offers an internal timer for missions and load times may differ from platform to platform.
I was wondering why not add the PC Engine version of Double Dragon II. I have not yet made the request because frankly I still do not know him well, but I think it would be a good addition.
It is well known that there are notable differences between the Japanese and Western versions (US and PAL), such as difficulty selection, credits and enemy positioning, so as not to create an advantage for the Japanese version, I think it would be cool to create categories for the Super Famicom version. (for 3 difficulties and coop)