Those are all valid points. Still, none of those points make the idea stupid or dumb.
Those are certainly valid reasons for why PkMn GO may be inappropriate for SRC to host, but they are not reasons why the idea is stupid or dumb. Just because a game may not be competitive doesn't mean that an individual shouldn't consider the idea or even take up their own personal challenge. Though SRC staff may not host a game, speed running itself isn't defined by the standards of SRC or by the level of competition that a game might cultivate.
It is possible to express your feelings and to explain your criticism of an idea without being dismissive and disrespectful.
And realistically, very few games are made for speed running, at least not in the competitive sense. A lot of games have timers and time-based achievements, but few games prioritize those aspects. I do understand the point that you are trying to make, though. PkMn GO is less able to be optimized for competition than other games.
I disagree with Drakodan, and I feel that it is unreasonable to call your idea stupid.
Sure, just because you can doesn't mean that you should. I can eat Doritos, but I won't, because I don't like them. But if you want to, and if you would have fun doing it, then you should at least consider it. That is all that THEoleum is doing here.
Just because you can call someone or something stupid, doesn't mean you should--nor does it mean that it actually is stupid. Is it unrealistic? Maybe. Is it unlikely to be competitive? Maybe. Those are both points that people have brought up to explain why they are critical about THEoleum's idea, and none of those things make it stupid.
Wouldn't that limit certain people's ability to run the game? Aren't certain pkmn only obtainable in certain locales?
Did you know that "beer can" in an English accent sounds like "bacon" in a Jamaican accent?
Well, did you?!
Can you briefly explain how you level-up in PkMn GO?
I heard that there aren't battles, and I haven't gotten a straight answer when I ask people.
I agree that a game with level select should simply start with selecting the level. By default, that would make most games' ILs NG+ without needing to specify, which makes sense to me. I thought the point of ILs was to do the best possible level run. There is also the fact that you typically can't select levels individually until beating the level. To play NG ILs, would you need to play through all of the previous levels just to play one level?
Some games would allow for a blank slate at each level select, but some games have NG+ attributes that can't be deselected. It can depend on the game, but I personally feel that IL's should be the best possible. I can understand disallowing certain NG+ attributes to keep certain levels competitive, but not if a player needs to play through the game just to have a save file without that particular thing. If it can simply be deselected, then it seems fair.
I just noticed that Cthulufaic hasn't been online since making that post :P We could try contacting him to see if he's still interested in running the game.
I've practiced the first three levels, and I'm putting a run together ASAP just to break up the monotony. I'm thinking about splitting upon selecting the next stage. It's less ambiguous than any other point that I can think of (fade-out, beginning of blue screen, when she lands on the truck, fade-out after the truck, when it asks to save or not, etc.). Also, if one were to practice an individual level trying to achieve a time based on someone else's split, then a split that starts upon selecting the stage would be an easier starting point to replicate. That's because a split that starts before selecting the stage would technically mean that a player would have to start a level run by completing the previous level first, so that the split matches. That's just my perspective, since I practice level-by-level.
@Ozotuh
I'm not sure what drop-down list you guys are talking about, but I have 40 of my followed games that show up at the bottom of the forums, plus an option to "show all".
Scary is relative, and this isn't a competition--it's a forum for discussion.
Good stuff! I saw it pop up on Steam and added it to my wishlist. I was wondering how it played. From what I see here, it looks good.
You should request the board, if you haven't already.
In a case where they share the same content, is running the Japanese version of a game always faster than the NTSC/PAL version? Is the reason only because of text density? If not, then what are other things to consider?
"Also..... you've NEVER tryed to contact me so... yeah."
I was about to say...
What was the result? I can see that it hasn't happened, but was it discussed?
/user/[username] is a "Legacy URL" from ye olde times.
https://support.google.com/youtube/answer/6180214?hl=en&ref_topic=3024172
"Your account on youtube doesn't have a custom URL"
Interestingly, /user/HerobrinePlayz redirects to some kid's channel with zero subscribers.
But there is a difference between /user/[name] and /[name], apparently.
Maybe "read the first post" or "last resort thread" should be tacked onto the end of the thread's title?
I'm not trying to be facetious. It's realistic to expect people to read the first post before continuing, but many people aren't.
In livesplit, right-click and go to settings. You'll find hotkey options for several functions. I think "undo split" is the one you are looking for.
I don't know from personal experience, but the Level 1 skip of the console version of Donkey Kong looks very precise. From what I understand, it's not severely difficult to achieve, but to do it in combination with an excellent run of the rest of the game is where it gets tricky. If you look at the board, the WR has stood for five years, while the other top times are stuck a few seconds out. I find it interesting that DK involves a skip at the beginning, followed by some precise gameplay and RNG at the end--as opposed to a couple of the above replies, where the skip takes place later in the game.
http://www.speedrun.com/Donkey_Kong
Also, I guess every skip is scary for me, since I usually skip any game that has any major skips :D
Out There Somewhere is one of my favorite games, but I'm really holding off on playing it until I'm ready to put in some heavy work. The whole run is full of game-bending techniques that scare the crap out of me :P
The first game that I plan on playing that has any skips that I really plan on mastering is Lady Sia. I was scared at first, but it hasn't been so bad after actually trying them.