Comments
Walesiden7 years ago

Isn't this literally just any% but only the great plateau section with a few minor tweaks, that'd be like having 2 dungeons as a category, there isn't much point Unless you're referring to Great Plateau 100%, which would be cool to have Also what's the point of getting rid of a category lol

Walesiden7 years ago

no that wouldn't replace any% it would influence 100%+DLC and depending on the content it brings it could also influence other categories (e.g. if it adds in items in locations that would save time)

Walesiden7 years ago

Lmao that made me laugh out loud Yeah go on make some more

thread: Sonic Riders
Walesiden7 years ago

I agree I think it would be a good thing to implement, it's not really an issue for me but I think it's important to keep the game consistent for other runners.

Walesiden7 years ago

they're not trying to speedrun the game they're a casual player lol

6rim likes this
Walesiden7 years ago

haha it's alright, it's just not often you get people asking general questions about a game on speedrun.com. It's fine actually I just didn't expect to see this type of thing in here haha

Walesiden7 years ago

mate this is a speedrun forum not gamefaqs go complain about how you want the game to handhold you somewhere else

6rim and Tigame like this
thread: Sonic Riders
Walesiden7 years ago

I was thinking about all missions/gold medals as a fun category a few days ago, actually. I would likely run it and it wouldn't really hurt to have it there as an option, regardless of if it only has a few runners!

Jaypin88 likes this
Walesiden7 years ago

150cc cups count towards 50cc and 100cc cups in mk8dx lol

Walesiden7 years ago

but 50cc and 100cc are just a slower 150cc, 200cc is different from 150cc because it is very fast, and 150cc is standard. 50cc and 100cc have no need to exist, similarly to how in other mario kart games 50cc and 100cc are only played in 100% (which is something I'd like to see btw).

PrinceHunter and Tepill like this
thread: Sonic Riders
Walesiden8 years ago

Thanks for looking into it! I'm glad you understand, really good of you to admit to your mistake. Gonna resubmit in a bit.

thread: Sonic Riders
Walesiden8 years ago

So recently I uploaded an all stories run, and posted the heroes story and babylon story seperately also. I understand why the babylon story run was rejected, as during an all stories run you don't save, whereas in a babylon story run you do, so it would be different. But as for the heroes story run, it's exactly the same as doing it individually, if I just uploaded the heroes part without the splits it would look just like a heroes story run. In OoT glitchless you can get the child dungeons WR if you do that bit well, so why not here?

thread: The Site
Walesiden8 years ago

HI! Can I have my username changed to "Iden" (that's a capital i at the start) please? thanks

thread: Sonic Riders
Walesiden8 years ago

I agree with blast_kun, I think if a player wants to use keyboard they should do it. I'm using controller by the way, I tried keyboard and it makes such a negative difference that it's really not worth it.

thread: Sonic Riders
Walesiden8 years ago

In the PC version you can hold left and right together to gain massive speed in the sections where you're supposed to rotate the analogue stick. I'm assuming this isn't used in runs because it means you have to use the keyboard to play (so you have 8-directional movement). If I were to learn the game with keyboard, would this be allowed? I don't see why not, but I don't want to force other runners to use keyboard by doing it, so it's probably best if it's banned in my opinion. But at the same time, it should be allowed because it's just a glitch.

thread: Sonic R
Walesiden9 years ago

Fair enough, I understand. It would take too much time/effort/difficulty to make everyone note down what emulator they're using, settings, etc. so I guess it's easier to just leave emulator as its own category.

misterLO472 likes this
thread: Sonic R
Walesiden9 years ago

So I just did a few practice runs, here are some general lap times (very unoptimised) Note that I counted menu times as 26 seconds each

Normal Mode (seconds): RI: 14 RC: 25 RR: 18 RF: 24 RE: 44 Runs should be around 7:59 (including menus)

Reverse Mode (seconds): RI: 15 RC: 28 RR: 19 RF: 30 RE: 45 Runs should be around 8:35 (including menus)

thread: Sonic R
Walesiden9 years ago

Dolphin 5.0 just came out, and the load times in Sonic R appear to be identical to the console versions now. I haven't noticed any other differences yet. Were the loading times the only reason the GameCube and Emulator categories were split? If so,l I think any runs done on 5.0 should be submitted under the GameCube category now, unless there are any other minor differences I'm not aware of.

misterLO472 likes this
About iden
open new pb
Joined
9 years ago
Online
today
Runs
344
Games run
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Last run 9 months ago
42
Runs
Sonic Adventure DX: Director's Cut
39
Runs
Sonic Unleashed
Sonic Unleashed
Last run 10 months ago
25
Runs
The Legend of Zelda: Breath of the Wild
24
Runs
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
Last run 2 years ago
14
Runs
Sonic Unleashed (Wii/PS2)
Sonic Unleashed (Wii/PS2)
Last run 4 years ago
10
Runs
Call of Duty
Call of Duty
Last run 11 months ago
8
Runs
Games followed
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Last visit 19 days ago
4,147
visits
Sonic Adventure 2: Battle - Category Extensions
1,516
visits
Ghostrunner 2
Ghostrunner 2
Last visit 3 months ago
25
visits
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
Last visit 1 month ago
1,301
visits
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2
Last visit 1 year ago
277
visits
Call of Duty
Call of Duty
Last visit 9 months ago
372
visits
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Last visit 3 months ago
10
visits
Assassin's Creed
Assassin's Creed
Last visit 1 year ago
335
visits