Rules added, leader board reorganized. Let me know if I missed something.
saves make no difference, single segment is the way to go.
Nope I was wrong, it disables screen scrolling to just move the screens in a static manner. No effect on speedrunning.
I am pretty sure that it resets the cursor to the center. I'll check later when I'm back at my pc.
I don't know of any bugs or glitches, but you should be able to change text speed (with '>'), and of course, skip dialogue (with '.').
Also would probably need a list of Amiga emulators, if run on emu.
Since there's now two of us here, I propose we discuss the rules and differences with the game.
- EGA / VGA get their own leaderboard
- All difficulties should be the same (the drafts are fixed through a run anyway.
- More has to be done with evaluating ScummVM and how it works on various machines.
Opinions and ideas? Discuss.
You can message him on his website: http://www.adventure-speedruns.com/main/index.php
I have a route and list for Loom already, but it's for the VGA version, I should probably refine it so I can list it here.
Haven't had the time. It is the next thing on my schedule when I have a spare hour.
My expert run has been awaiting since late July.
The cobb death scene is in every difficulty on vga.
Keyboard is optimal for your distaff and cobb is in all difficulties in vga.
I'm also 99% sure it is just as fast no matter what difficulty you choose.
I need to have a bit of time to test out the ega version with a run or two, with dos box and scummvm. The route is the same, the details are different. I think it is pretty optimal and my sum of best on steam is a low 26.
I think you might be running into differences in the EGA and VGA versions. The VGA is full talkie, which causes some secondary issues (missing scenes). Also, the steam version has a standalone executable, which doesn't let you do some speedups that SCUMMVM might let you do.
I have played the EGA version, and I think all of the differences you mention are just due to the EGA/VGA (talkie) differences.
There is also a possibility, where emulation itself will cause the game to run at different speeds (there's a youtube video with an even older run that specifically mentions the corridor in the hall of patterns).
e) Closing the rifts I have tested this on a newer (still pending!) run, and yes, this is true in VGA.
I'm still not 100% convinced that scummvm will run at the exact same speed on everybody's devices, which would not keep the playing field level. The EGA version (I don't have DOS VGA handy) should support speeding up the text speed (with '>').
Here's a link to a podcast about the game: https://www.dosgameclub.com/tyrian/
Is it possible to get more mods for this game, I'd at least like for my runs to show up if I am submitting them.
I remember the post being that you have to be inside the boss sprite. So you mileage may vary. There were also alternate weapons to trigger this.