Threads
SwedenZimond2 years ago

The Afternoon Collection category on this leaderboard has been removed and all runs on it have been moved to its own leaderboard.

https://www.speedrun.com/the_disney_afternoon_collection#Darkwing_Duck

NeGAtiv4k, TGR, and hirexen like this
SwedenZimond3 years ago

I put together a guide on how to spawn all the relevant items in the run. The number of actions on each level are suggestions and not necessarily optimal. Usually you have to adjust them from run to run depending on what happens.

It's rather messy but hopefully it can be of some use.

Guide: https://imgur.com/a/w52FrM3

A map of all levels can be found on https://www.vgmaps.com/Atlas/NES

SwedenZimond4 years ago

In this category you are not allowed to pick up any sub weapons, even if you don't use them. This has been a rule ever since TMR and Joka created the category. Quite a few runners dislike the rule claiming it to be pointless and that what matters is that you don't use the sub weapons.

There are 3 spots where you have to avoid grabbing a sub weapon in your way (you can check them out in the link if you're interested). Removing the rule would make the run 0.4 seconds faster. https://imgur.com/a/nIR5KgU

Thoughts on this? Should grabbing sub weapons be allowed as long as you don't use them or should the rule stand as it is? Personally I'm of the opinion that the rule should stand. However if it keeps players from running the category it might be worth changing it.

ANGEL_UNDEAD and NeGAtiv4k like this
SwedenZimond5 years ago

Here’s a doc that shows how to spawn the special items and their priority. If a condition is met that item will spawn the next round. If multiple conditions are met the item with the highest priority will spawn and the lower priority item/items will be put in queue and spawn accordingly the upcoming rounds.

There might be some inaccuracies but for speedrunning purposes it should be all good

https://docs.google.com/spreadsheets/d/1F5BWD8iI0ntSO2TnkwsrXSWIuCbAJyqNim9gxOcy4-o

SwedenZimond5 years ago

Hey, I've been wanting to clarify the timing of this run.

As far as I know the timing starts when the Help-bubble turns purple. That's a bit weird since it happens after you gain control over the stage select, and even after your first input.

My suggestion is to change it to start the timing when you gain control over the stage select, which is the very frame the questionmark appears in the "Where should we go now, DW?" text.

You can set the timer to -0.88 and start the timer as you press start on the last text box before the stage select.

Ending the timing on the final hit on Steelbeak, like we have been doing, is good. The final hit happens 2 frames before the Heart display disappears from screen. So for precise timing we can just subtract 2 frames from that. Or. Actually just stop the timing when the heart display disappears?

What do you think?

TLDR: Start timing - When gaining control over stage select, the frame the questionmark appears in the text.

Stop timing - Final hit on Steelbeak which is 2 frames before the health display disappears.

xenkaroshi and st4nzzz like this
About Zimond
Joined
8 years ago
Online
4 months ago
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55
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Darkwing Duck (NES)
Darkwing Duck (NES)
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22
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Batman: The Video Game (NES)
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Bubble Bobble 4 Friends
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