Comments
Derbyshire, EnglandXandervile8 years ago

There is only 1 redeeming thing the game has - Hyena Bike isn't godawful to control.

Derbyshire, EnglandXandervile8 years ago

No Evo's Escape makes me sad. No Hot Cross buns makes me SO HAPPY. I hate that stage.

Derbyshire, EnglandXandervile8 years ago

Just gonna throw a collection of differences between ESA and SSSV that I noticed here as they are sometimes interesting.

  1. Fat Bear Mountain Ram Skip is harder to do the setup for in ESA yet the ground is more uneven somehow so you don't have to do it right to kill the dog as the mouse. Hype.

  2. Rocky Hard Place you don't even have to do that Fox part correctly, you can for some reason just go under the electric on a side as I learnt. Duno if it's true for all sides but definitely true for the one that faces AWAY from the teleport.

  3. Absence of Leap of Fox makes me sad.

  4. GaDaB is way more brutal... You can't tell which dog you damaged on animations alone.

  5. Penguin Playpen sucks, BUT the switch doesn't reject the seagull corpse when you leave it at all, which was nicer.

  6. Pinball Wizard has the worst hitbox ever on that keyboard. I hate my life.

  7. No Hoppa Choppa clips, so sad.

  8. Walrace is garbage, the Walrus is Garbage, everything about this game is garbage.

  9. Jungle Japes just showed me how UGLY elephants can look ; ; AND WTF DID THEY DO TO THE HIPPO

  10. Swamp of Eternal Stench made me ragequit. I hate that stage.

Derbyshire, EnglandXandervile8 years ago

Got it, I was trying the "up diagonal" version and kept getting the annoying subpixel moment where you do the slow motion animation on the portal, I get more consistency going "down diagonal" instead, thank you.

Derbyshire, EnglandXandervile8 years ago

I reckon it should get it's own category as we can't judge the difference easily. Then it makes it interesting too as it may encourage more people to try the game whilst penalising them if they can't get it

Derbyshire, EnglandXandervile8 years ago

I've been trying to do the Fortress of Wind Big Key Skip and can't seem to get the whole thing down, so I was just curious if there was a way of thinking about it that makes it slightly easier?

Derbyshire, EnglandXandervile8 years ago

Well... Not a glitch per say but definitely worth mentioning - you can enter animals before they become the jumping heart thing which saves time as you skip the obvious waiting for them to be a heart but also them turning back into an animal, you just start the animation at the frame it was when you entered (so if you get it frame perfect, you lose 1 frame I think)

Derbyshire, EnglandXandervile8 years ago

Probably should be something to consider buuuuut idk how easy it is to implement such a rule in certain situations (Swamp of Eternal Stench for example with 2 gorillas)

About BCP, well... It's kind of an oversight so not a "glitch" per say so glitchless is cool I GUESS.

Derbyshire, EnglandXandervile8 years ago

My responses (personally I prefer using glitchless than intended as my answers will probably show):

Smashing Start: Yup HAND: It isn't a glitch per say to get to it too early so I guess it's allowed. Moon Goon: Sheep Pushing was probably not intended but I wouldn't call it a glitch per say either as it's not exactly a coding issue, more a small oversight. Battery Farm: Not a glitch to use the barn :D I'll take glitchless over intended anyway so... Engine Room: Yup FBM: Maybe if we take glitchless we can ram skip but intended includes killing the ram I guess (GB classes it as an angry animal but N64 doesn't which is strange) RHP: I don't think it matters between spring ram or sheep tbh as who knows what they intended here. Sewers: Yay mazes Rat-o-matic: Yay explosions and murdering foxes

Snow Joke: It's not a glitch and they added the float mechanic so it doesn't matter really. I'n'EDI: Seems legit, pretty cool level anyway as it's nearly glitchless. Penguin Playpen: Oh god the seagull PB Bliz: Not a glitch to do that jump so woot as you just get it Choppa: I'll just take glitchless at this point tbh Fishy: Wait does this mean using those mines for their actual purpose? Walrace: Nah, I'd say careful positioning to block an opponent is legit

Japes: Don't forget elephantless is banned here :D Doldrums: Rain Switch can be optional here, it is only temporary so probably better to practice it to know the placement anyway but up to you Swamp: Woo no dirty bubble nearly ruining runs (sorry Cracker) WFI: I don't even know the legit way for this yet Jumps: Key Jumping if we take intended should be disallowed, but if we are assuming glitchless then it isn't a glitch more a level design fault. Same with respects to Hyena kills - they seemed to be designed to get killed by turtle so it depends which you want to call it.

FITS: How can you be camel in the second room XD Vulture I agree with for intended, glitchless (if we take it as that) wouldn't change at all. HCB: Oh yeah all switches, that's true for both for sure. SitT: Yup Borassic: Yay bones WWT: Oh god I forgot how long that is Shifting Sands: Level oversight with respect to the river, I think it was intended to not take damage, but it' not a glitch so depends on what category you want to call it.

BCP: A/B skips are fine, the Replay Zone skip isn't.

I am getting more serious about getting an NTSC N64 just for this game so I'm for it as I've started appreciating glitchless runs more anyway.

Derbyshire, EnglandXandervile8 years ago

We need our Glitchless meme category so that I can actually be the only one to run something!

Seriously though I would run it...

Derbyshire, EnglandXandervile8 years ago

Bubsy the Bobcat has been on Steam now for a few months, just wondering if it counts as an emulator or it's own thing as it seems to be the SNES version on the companies own emulator thing.

Derbyshire, EnglandXandervile8 years ago

I think Mcill talks about it in his Past Broadcast before the TAS buuuuut not 100% sure. I know it's the Bizhawk emulator with Glide64 video plugin, other than that I can't remember

Derbyshire, EnglandXandervile8 years ago

If you look on the speed run section of reddit for the announcement of that glitchless OoT and MM race, that provides links to the WAD

Derbyshire, EnglandXandervile8 years ago

You and your mic issues Cracker :3

Derbyshire, EnglandXandervile8 years ago

Any glitches for the game, post them here, and I'll update this post with them as they are found/talked about.

Animation Cancelling: As any animal that has an A or a B interaction, holding down on the d-pad at the same time as pressing the button "cancels" the animation. One example is as the fox - holding down on the d-pad and pressing B allows for rapid attacking that isn't possible otherwise, and doing the same but for A instead of B results in a dash that doesn't have the starting animation. Animation cancelling can also apply to hopping/flying animals if you hold Up (or down) whilst jumping/flying in a direction then release left/right, you keep going in that direction. You an also release A (or stop spamming it for hopping animals) and you glide along the floor as if you are a walking animal. You can even go up/down slopes depending on if you are holding Up/Down.

Cutscene Skips: There are 3 (I think?) cutscene skips that all act differently. Technically there are more but the extra one isn't worth doing in runs:

  • Honeymoon Lagoon: Exit the mouse the same time you press the last button on the machine. To undo cutscene skip you have to move blind (or using Pause buffering as the camera centers on you when you Pause) to another one of the switches. Handy to get the last button if anyone likes torture, or to reposition to a better switch mid cutscene.
  • Rocky Hard Place: Press Left the first frame you hit the switch. Cancels the cutscene but it still play so you get the objective. Very good but frame perfect/2 frames trick.
  • Borassic Park: Exit the animal before hitting the 2nd camera, then reenter the animal as you enter the cutscene. Really not worth that much except maybe in TAS if you do it perfect?

Multi-dash: If you get a message box in the bottom, the animation of it going up/down overrides your health and energy, meaning that you can spam abilities again and again when the Teleporter Active message disappears. Handy in Engine Room and Rat-o-Matic where you are the Fox with it's dash as you can go long distances quickly to get to the teleporter faster.

Vulture: The vulture is broken. If you hold an animal and try to hold another one, the first one will go in whatever direction you were moving (left or right) until it hits a wall. If it goes up a slope it will follow the path but will not decrease altitude, meaning it will fly right for example. Really useful in Hot Cross Buns. Also the vulture can drop the animal if you hit the right ledge/wall. The animal bounces in the direction it was travelling but DOES obey physics. I don't know how to make it go up optional slopes, sometimes it works, sometimes not. Again useful in Hot Cross Buns, and Penguin Playpen.

Have a Nice Day skip: The sheep pen doesn't require sheep. Put any animal on the gate, exit it, jump at the switch as Evo, and it fills with sheep. A good run does 2 jumps, normal runs 3.

Momentum Storage: This is an extension of Animation Cancelling. When you are an animal that hops/flies, it conserves your momentum so you never lose speed. When you hit an electric fence as the spring ram, for example, whilst in this state, you get flung away but you don't decrease speed, meaning you go very quickly in the opposite direction. VERY useful for Rocky Hard Place. There is a TAS of this level that uses it to great effect, and as it was found after WR and I've not taken this game seriously yet, it isn't on this site as of yet.

Derbyshire, EnglandXandervile8 years ago

Just thought seeing as sometimes we do races and stuff, I was just wondering if anyone uses Discord and if we should have a channel for SSSV. Juuuuust curiousity, totally haven't made one already...

Derbyshire, EnglandXandervile8 years ago

Redundant now, the GBC game has been approved <3

Derbyshire, EnglandXandervile8 years ago

Temporary thread about the GBC SSSV game and runs and stuff until it gets a part of its own (I applied for one so hype). The best thing about this version is that it's EU only, so finally PAL users like me have the last laugh.

Reference for runs will be qqwrefs, even though he claims he ain't a runner: http://www.twitch.tv/qqwref/c/5928100

at least until I get some idea how to improve and stuff.

Derbyshire, EnglandXandervile8 years ago

I can do ILs if you want and compile them on a level by level thing as I learn the 99% routes too XD But they'll be slower than yours for sure.

Derbyshire, EnglandXandervile8 years ago

I had a tiny look at the routes (mainly the 2 levels you thought were hardest to understand from what you wrote - Weight For It! and Fat Bear Mountain) and think that you explained them pretty well tbh. I got what you were meaning after a minute of looking around, so perhaps for newer players or something it may be worth making a tutorial of a per level basis?

About Xandervile
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