Comments
Derbyshire, EnglandXandervile3 years ago

"Bad Ending" but still an Ending so... Count it?

It's not like it can be done consistently at the moment.

Derbyshire, EnglandXandervile4 years ago

It could be worth trying in a TAS hint Mcill you have a finished TAS to edit it on to see if there is a time difference because if it skips credits (like the glitch currently done does) and it isn't as frame perfect (but it could be) then it may be worth trying? Definitely is acceptable in other games, so why not ours.

Derbyshire, EnglandXandervile6 years ago

Smashing Start: Wait on top of the rocket as the dog, and bark in a specific position so that the jet roasts a sheep that walks past (I hate this, too much RNG and it's such a small area you have to stand in...)

HaND: Enter the Doghouse as the Mouse and race the dog.

Honeymoon Lagoon: Collect all the stars, then glide to the door in the cliffside as the sheep, then jump up the platforms

The Battery Farm: Enter the house via the roof using the ramp as Rocket Dog

The Engine Room: Destroy all the Computers as Rocket Dog, get the Rat and enter the smallest door at the bottom of the corridor room.

Fat Bear Mountain: In the room with the bear at the far left before water is added

Stinky Sewers: In the first room with the rat. The thin wall has no collision.

Rat-o-Matic: Blow up the barbeque in the outside section where the 2nd fox is found with the Rat mines

Snow Joke: Near the exit, jump to it as Rabbit

Ice 'n' Easy: Get Walrus, it's in a hole that is misleading as it doesn't look like a hole

Penguin Playpen: Get Seagull, go back to first room, drop the rock on the fish

Pinball Blizzard: Hit Record before playing the tune

Hoppa Choppa: Go back to first room as HeliRabbit, kill the rabbit

Something Fishy: get the Skeleton Key from the igloo, then enter the chest and swim around

Jungle Japes: Spawns after pushing the rock as elephant, go up the lift as Hyena and follow the high path

Jungle Doldrums: In the tree near the exit

Swamp of Eternal Stench: Jump onto or miss the first moving lift as gorilla, spawns near where you get back up

Weight For It: DOES exist in bounds but no known way to spawn it

Jungle Jumps: Doesn't spawn in bounds, no known way to spawn it

Fun in the Sun: Kill all the Desert Foxes

Hot Cross Buns: Take the Scorpion corpse to the pool at the top of the level

Sting in the Tail: Kill all the Scorpions

Borassic Park: Punch all the teeth of the skull as Kangaroo

Whirlwind Tour: Enter the tall tower that has a power cell on it as the Vulture, then follow the path around (seems exactly the same as the tower that has the exit)

Shifting Sands: Jump on the 2 twin blue poles 5 times each

Hope that helps for All Trophy runs.

Derbyshire, EnglandXandervile6 years ago

There is a delay in inputs as well. In SSSV this only happened in areas of extreme lag, but on ESA it's all the time. Also, the control stick on the controller isn't optimised for the game, resulting in a very bad experience.

Derbyshire, EnglandXandervile7 years ago

I finally found my fabled Double Dash trick, quoting myself from the Discord Server as I haven't looked into it in depth but it makes sense:

So when the textbox moves up to say a message such as "Teleporter Active", for some reason when it is moving down it doesn't register the energy you are using to dash, meaning you can spam dashes as the textbox is leaving screen and whilst your HUD at the bottom is coming up without losing any dash energy.

It is most notable in Engine Room and Rat-o-Matic, where it is consistently able to be used with the "Teleporter Active" message, especially as these levels end with long straight areas to get to the Teleporter.

Derbyshire, EnglandXandervile7 years ago

https://discord.gg/kF2n9Ry

Feel free to join and if you see anyone streaming, we are always happy to help you in chat as well :)

Also afaik it doesn't change a thing from what I've seen.

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thread: The Site
Derbyshire, EnglandXandervile7 years ago

Hi, can we add the series "Space Station Silicon Valley", as there are currently 2 games in the series on the board (https://www.speedrun.com/sssv_gbc and https://www.speedrun.com/sssv as they are N64 and the GB port) as well as another that may potentially be run in the future (though might not be so doesn't have a board) and would make it easier for a "link" to exist between them.

Derbyshire, EnglandXandervile7 years ago

Adding onto 7hornet for completeness and future reference, if you are a PAL Wii owner, you also need to get AnyRegion Changer to change your Video Mode from PAL to NTSC.

Derbyshire, EnglandXandervile7 years ago

Old trick I should have mentioned, courtesy of qqwref - Have a Nice Day doesn't need to be done like the casual route. Placing the mouse corpse (or any, but mouse is quicker) at the gate and toggling the switch makes it think it's a sheep and fills the pen with sheep if done enough times.

Derbyshire, EnglandXandervile7 years ago

Doing any animation whilst entering a new animal also creates some oddities. The easiest example is entering an animal on the same frame as attacking (i.e. after you press B on most animal). Most of the time, the animal will cycle through animations until it reaches the heart animation it's meant to have and then loops like normal. It's interesting but if done it actually can waste time as you can't enter the animal until it goes back into the heart cycle, even if there are hearts in this broken animation section. What could be interesting is if this can be abused to change the animal type buutttt.... I don't know where that is stored yet if at all in the RAM, and even then I don't know where it would be useful/if it i at all a thing. At the moment, it's just a time waste that can be easily avoided. Hopefully.

thread: Ittle Dew
Derbyshire, EnglandXandervile7 years ago

It's been a while since this was submitted, any word on this as I'd be interested in doing runs for these.

Derbyshire, EnglandXandervile7 years ago

The vulture and any grabbing flying animal are perhaps the most broken in the game. If you are holding an animal and go to pick up another one at the same time, the one you were holding will keep going in the direction you were facing/moving (so either left or right) and won't stop until it hits a wall or the boundaries of the level. What is interesting about this one is that the animal stops obeying the laws of gravity - the corpse will go up hills but will not descend, instead floating horizontally in the air. Useful for a reroute of Hot Cross Buns that I plan to have in my runs from now on.

Adding onto this, a minor glitch that is similar happens if you are holding an animal and run into a wall as vulture whilst flying but has a gap at the bottom (think near the first switch of HCB for anyone that's played the GB version and knows it well). By holding the grab button, eventually the corpse will drop and bounce along the floor in the direction you were facing for as long as you hold B. If you were holding Up before hitting the wall and the corpse dropping, it will ascend slopes like you would as an animal. Again, useful for rerouting Hot Cross Buns. I will show both of these glitches soon when I upload a proper run.

Derbyshire, EnglandXandervile8 years ago

The vulture in WWT is actually a unique animal due to how it acts. If you get the kangaroo and go to the left off the platform onto the centre dust tornado (or further), it actually breaks the vulture's behaviour, resulting in it leaving the patrol area it is set in a direction that (I assume) is the direction it faces at the time. This can potentially be abused if he is facing left to encourage the vulture approaching you and so saves time getting to (and from) the vulture. EDIT: It seems to turn at every beat of an 80 beats per minute metronome, pausing obviously in NAC, which can potentially be abused if you can tune your mind to 80BPM with pauses. Anyone got a good song that plays at 80BPM?

EDIT 2: The vulture breaks when the kangaroo is on an updraft, interestingly it doesn't get pushed upwards at all, the game instead treats it as if it's already at the highest point and about to descend instead, but then also stops updating the vultures movements later in the level. Source - the RAM of Whirlwind Tour via Bizhawk. It's really interesting to read the RAM values.

ALSO I've tried rerouting Jungle Jumps. You can do a ramp jump (aka a Key Jump for those that want similarities to N64) to get the key high up on the left hand side of the stage using the Hyena Bike or even the Turbo Turtle. By doing so, you only need the Gorilla for the right hand side keys, and after getting them you can get turtle and do the final left hand side key with turtle. What makes this interesting is that the elevator down to the teleporter can be clipped through by moving and then pressing B as the turtle, allowing you to skip waiting to get to the bottom.

tl;dr WWT and Jungle Jumps are pretty much optimised now with what I know, other levels need to be broken/explored more thoroughly atm. Snow Joke seems pretty optimised too in my route.

Derbyshire, EnglandXandervile8 years ago

Something that is interesting that semi-works: cutscene skips. More details here: http://pastebin.com/qFJxynHd

tl;dr version: Cutscene skips sometimes work, sometimes break your save and make it unfinishable. Only 2 work reliably, Honeymoon Lagoon (with good movement) and the last Borassic Park cutscene (due to no cutscene breaking after it)

EDIT: Re-tried cutscene skips, found "safe" skips for them, updated the pastebin accordingly. Only 2 of them actually save time (Honeymoon Lagoon and Rocky Hard Place), one saves time with perfect movement (the first skippable Borassic Park cutscene, probably only TAS as it saves at most a second). The others have different issues (2nd Borassic Park skippable waste time, Hoppa Choppa I cannot find a "safe" skip for the life of me)

Derbyshire, EnglandXandervile8 years ago

The settings above helped produce this onwderful TAS that Mcill made:

Totally not advertising it.

Derbyshire, EnglandXandervile8 years ago

May want to add "must use elephant" to Jungle Japes else I would be tempted to do elephantless (even if you don't do it :3)

Derbyshire, EnglandXandervile8 years ago

A glitch that isnt helpful but a softlock - in front of any door that you have to press Up to enter, if you also press Select to leave the animal at the same time, for nearly all levels you are pretty much softlocked and have to reset the level. The only exception is Whirlwind Tour which doesn't softlock you. Instead it takes you to the birds eye section of the level with the Camel. Leaving it warps you to a different location in the start zone of the level. More specifically, it takes you as Evo the chip to the X coordinates of the warp you entered inside the Birds Eye view on the main level (so if you enter the birds eye view from the first exit, you spawn near the start of the level upon exiting the birds eye section, entering the section from the least segment warps you to near the kangaroo). Would be helpful if yu weren't Evo. Experimenting with changing into an animal whilst by the warp and pressing Up at the same time despawns the camel corpse instead and makes the camera act weird upon a "new animal" cutscene.

I CAME CLOSE TO A THING THAT DIDN'T WORK.

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Derbyshire, EnglandXandervile8 years ago

In my opinion that would be like using Meta Knightmare for KNiDL for 100%, it feels like a separate category to me

Derbyshire, EnglandXandervile8 years ago

SAD DAYS BOYS NO ELEPHANTLESS IS IN JUNGLE JAPES.

On creative running news, all the electric fences in Rocky Hard Place have a hitbox only on the beam, so when it moves up a bit you can squeeze under it, which is a strange oversight, making the N64 run of this level pretty much applicable here all the time with a quicker, easier setup. Coolio.

Adding onto this, Key Jump is so hard but I think I'm boosting at the wrong point. What I DO know is that it's possible for sure.

I'm pretty sure that the Desert Levels are all pretty flawless in terms of skips, same with Jungle. Only Key Jump, Pump Jump and the TV jump in Shifting Sands seem still existent. I really want to see if there are different glitches in this game though, something about it seems broken yet not. Sucks that WWT skip isn't in it though. AND THAT FINAL LEVEL IS GARBAGE AND PUNCH UP PYRAMID ISN'T NEEDED TO UNLOCK IT EVEN THOUGH IT IS IN THE GAME, SO IDEK.

About Xandervile
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