Hey everyone. I just attempted a Knife Only run (Glitchless, Casual, PS4). I finished the run at approximately 3:09:57.
I don't think I'm going to officially submit it because the time isn't particularly impressive, and I was an idiot and cancelled out of the final screen before it could display the official in-game time (the time displayed when I paused the Grown-Up Rose cutscene was 3:09:55).
I did have a couple of questions about this run and the Knife Only rules:
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Did I invalidate the run with the pipe bomb at 39:29? Do I have to blow up the wall in a way where the vampire isn't caught in the blast?
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Am I allowed to use the handgun to blow up Miranda's energy balls like at 3:11:44 and 3:12:47?
I recently managed to secure a Gameboy Advance SP and a Rhythm Tengoku cartridge. Footage of me testing it out in front of a webcam can be found here:
Is this acceptable audio/video quality for submitting speedruns? I'd rather not physically mod my GameCube to run GBI if I can avoid it.
@shirokirby I see you beat me to it. I spent a good chunk of time last night and this morning practicing Expert 2 to get the muscle memory down. Congratulations! Hopefully you'll have my much slower run to verify in the next couple days.
Drum lessons speedrun, starting from a file with all medals?
I noticed that runners playing on the Gameboy Player don't get the "Health & Safery Warning" screen when they reset the game mid-run. Is this a natural property of the Gameboy Player, or is that due to the GBI mod?
I was considering doing a run through all the drum lessons from Basic 1 through Expert 2. Would there be any interest in this? The only tricky part is it would have to start from a save state with all 48 medals to have access to every lesson.