Short version: We started calling it ACE now, so lets stick to that. Also SRR is lacking.
Long version: Leaderboard split: As Gael explained while I was typing this, the main problem here is that most No ACE runs were runs of which the goal was any%, not any% slower strats. It just so happened that fast strats weren't discovered then so any% slower strats WAS the fastest any%. Now those people are being torn off and dumped into their own board, somewhere off to the side. (This is also a reason why we wouldn't dump all the pre-bastant runs into 7 assets if it still was a thing, would we?)
Again, this is an issue with SRR site functionality. It should have an overall any% leaderboard display, that combines ALL runs from ALL categories (any%, any% no X, any% pre-Y) and give the possibility to show only one of the categories (as it does now).
Here's an image to explain my point better:
Such a feature would fix everything, and although it already exists, it does in a hidden way, tucked off in the corner, with limited control in what would be the default display. I'd not be surprised if many people won't know what I'm talking about here.
Category name: Husho brings up a good point. The category might need relooking at in case similar skips that aren't quite yet SSU are found that also skip the entire game, so neither the term ACE nor SSU might fit for the future. Then again, that's something for us to argue about in the future and is irrelevant now, so I'm tempted to just backspace this entire paragraph.
so is anyone here really AGAINST calling it ACE? All I've seen are people who don't care, who are in favor of ACE, or who can't/haven't properly explained why they are against it. With every day people are continuing to call this ACE, it's becoming more and more rooted as a term in VC speedrunning, so better speak up quick.
Lastly: If speedrunning is about fun, naturally it would only attract people who are actually interested in speedrunning VC. If you can't be bothered to figure out what the letters SSU mean, information which would be (and is) one click away on the board and compacted down to two sentences, then you probably weren't that interested in speedrunning VC anyway. So maybe we should actually be 'anal retentive and inaccessible', so to save people from spending time on something they don't really care about anyway. Tons of other hobbies have complicated terms that I as the spectator am oblivious to, but would actually do research about if I cared enough. Also, it's not like calling it ACE instead makes it any less 'anal retentive and inaccessible', as evidenced by the shitton of people who ask what it means anyway. The only people who could possibly be deterred by the letters 'SSU' and their meaning are people not already familiar with speedrunning, the same people who would also be deterred by 'ACE'. Not that calling it anything would actually make us look 'anal retentive and inaccessible', because as I said, the explanation would be (and is) one click away and would be (and is) two sentences worth of reading. And if people can't find that click, nothing stops them from asking; we have a public discord channel, none of the GTA runners willingly put their chat in sub-only mode, and these forums are fairly active. Meanwhile, I struggled to discover what the T in MST stands for in Ocarina of Time speedrunning, the most popular game for speedrunning with one of the largest communities. Man, that sure scared me off. Unless we literally call this trick 'hardware store trick', complete with its own set of problems, all these issues will persist. (although, 'any% no HST' looks just as scary, and people will still come in asking what it means.) I find this argument so silly I just had to comment on it, I don't even have anything to gain by responding to it. Well, at least I learnt what that T stands for. Probably derailing this thread by doing so.
- Because disagreement exists on the subject matter. Ignoring that fact is not just really quite ridiculous, it's ridiculous period.
ACE is a good enough name. The hardware store manipulated glitch is arguably more related to actual ACE than it is to instapasses. Key difference being that this trick can be manipulated into running ANY code. Whereas regular instapasses only jump you to one specific spot and allow you no more freedom to decide which code is ran than you would entering a marker normally.
Can't satisfy everyone with the name, but ACE seems to satisfy most people. However if a plurality votes to use SSU instead, I'd say change it to that. At this point, I'd personally abstain from a vote between ACE and SSU (if it does come to a vote, lets not use FPTP)
As for the subcategory division. This is an issue on SRR's end. There's no 'show both' option. You have to show either one or the other. I'd report this to Pac himself, but quite frankly SRR has better shit they could be working on, so I'll leave that for someone else to do. Until this feature is implemented, I'd vote for merely having them be variables, and not subcategories, as variables do provide a 'show both' option along with a 'show only one', just using a more clunky interface.
I am absolutely against making the two full blown separate categories, as opposed to just subcategories. Although this opposition is also 100% caused by SRR's inability to display boards merged together
Also, subcategories should be treated as "Does this run use X?" and not "Would this run have used X if it was discovered at the time?"
PogChamp
Joshimuz, January just works better for me, for no reason other than that it just does
Wouldn't it be better to make full ILs for each map for every game mode (including Last Man Standing), in practice session with default settings (30 kills / 3 flags / 100 dominations), rather than come up with an arbitrary category that pretends it's a full run but really isn't
January. April is usually a busy month for me
I'd offer to help with scheduling and shit, but other people are on it already so I'm just going to watch by the sidelines
Had this happen to me in my first ever 100% run. The Links View Apartment garage would crash upon being opened after parking a vehicle in it. Don't remember.
Watching existing collectable runs is the easiest, probably
[quote]Grand Theft Auto San Andreas [/quote]
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May I inquire about your research method? Half of this game's cutscenes are unskippable
Could look into making a livesplit component for loadless timers, but that'd solve nothing until we are sure if that waiting part is actually affected by it. Looking forward to those comparisons you'll make when you return.
PogChamp PogChamp PogChamp PogChamp PogChamp
Just to clarify, by "how long it takes a map to end after you complete the final objective" you mean, for example, the time from 4:56 - 4:59 video timestamps (or 3:05 - 3:08 on Livesplit) in this run: http://www.speedrun.com/run/8yvn2p4m ? Or just the tiny fraction where it says "Loading" in blue letters before just jumping back into the menu?
https://discord.gg/25dPsCU for organizing races / coop play / discussion
I fixed the runs not showing thing. Im assuuming Ork's DM run is on the GOTY edition then? I left it set to Yes for now.
Unreal series mod chiming in. I installed UT99 + patch 451b, which was stated to be the cause of the anomaly in the video, to check out the issue myself. It must be noted that I don't take care of UT99 verifications myself, these are done by a co-moderator.
the ~3 second wait in between ladder maps still exists in this game version but is absent in the video. This renders moot all other points mentioned in the opening post.
Unreal series mods require to be informed of a way to disable this wait, in order to prompt reconsideration of reviewing the run. Please do so in the appropriate thread in the Unreal series forums.
I am not involved with any of the Street Fighter games, and thus will not comment on that. The runner has stated that his UT run was not rejected until problems with SF arose. This is a causal link, as these problems inspired a second, more thorough, look at the run. Moderators are only humans too, and the run was initially verified by human mistake.