Reiterating on what alexproctor55 said above, all the Tonic Trouble games are now consolidated into one leaderboard (https://www.speedrun.com/tonic_trouble_pc_n64_gbc), so the following need to be removed: https://www.speedrun.com/Tonic_Trouble_PC_Beta https://www.speedrun.com/tonic_trouble_n64 https://www.speedrun.com/Tonic_Trouble_GBC
"Unless you show that this fabled 1.0 cart exists, it is fairy tale." Just going to throw this in here, No-Intro, which collects good ROM dumps from cartridge-based consoles, does have two separate versions of Toy Story 2 listed: http://datomatic.no-intro.org/?page=show_record&s=24&n=0770 http://datomatic.no-intro.org/?page=show_record&s=24&n=0944
I recently added support for another version of the game (the UK PC release) to the autosplitter which cheeseandcereal merged. I did test it on all the versions and it worked for me. I'll look into it as soon as I know which version you mean. Meanwhile maybe try going into your splits and redownloading the autosplitter as it could also be a LiveSplit issue.
Possibly, yeah. I do want to start running this for sure.
Done, I've completely rewritten the function that times when to display the next frame using a much more accurate method (while trying to limit CPU usage as much as possible). I played through the whole game and it never once dropped from 60fps. If anyone is using this patch, I strongly recommend they update to this, as the previous framerate fix was very flawed and would often not work properly.
So, the framerate fix I have been using is more of a "workaround" and doesn't work properly in all cases. So, I decided to completely rewrite the game's timing code from scratch. So far it seems a lot better but before releasing it I want to test it throughout the whole game, just to make sure I've got everything correct.
I've updated the patch. I've added features like widescreen support, increasing the render distance, and added the ability to immediately skip the ESRB/copyright screen. If parts of the patch are not acceptable for use in runs you can disable specific parts in the "scripts\ToyStory2Fix.ini" file.
The framerate fix has also been updated to hopefully be even more effective.
Toy Story 2 Fix is a program that fixes and enhances Toy Story 2 for the PC. Features include:
- Fixes the "Unable to Enumerate Device" error.
- Enables the selection of 32-bit resolutions.
- Fixes the framerate issues that can occur on modern PCs.
- Allows the player to immediately skip the ESRB and Copyright screens.
- Allows the game to be played in widescreen with no 3D stretching.
- Increases the render distance of levels.
- Works on all versions of the game.
Each of these features can be disabled by editing the "scripts\ToyStory2Fix.ini" file.
ORIGINAL POST: This game was a big part of my childhood, so when I tried to run it on my PC and ran into issues, I was disappointed. The existing patches to fix the "Unable to Enumerate Device" worked but did not fix the slowdown.
So, I decided to create my own patch. Unlike existing patches, this works dynamically using DLL injection, so does not require replacing the executable. This also means it may work on non-US versions (I am planning on buying the UK version to test it but I don't have the money right now).
I implemented the existing patch, and also added another to fix the slowdown issues on modern PCs. I also plan to add widescreen support (although I doubt that would be allowed for speedruns), the ability to skip the opening copyright/ESRB screen, as well as fixes to other bugs should they exist.
I've noticed some streamers like Abney have used a colour key on LiveSplit to make it blend with their background. I'd like to do this too, but I can't find settings that work without making the text look awful. Can anyone recommend some good settings to use?
They are stored in the "SnapShot" folder in the same place Rayman 3 is installed.
As this is not a speedrun related topic, I'm going to lock this post. Feel free to join somewhere like raymanpc.com if you want to connect with the wider Rayman community though!
I agree. I identify as British, despite having lived only in England for my entire life, because I disagree with the actions and viewpoints exhibited by many people here, so I feel that the UK as a whole is better than just England, and therefore I would rather be associated with the Union Jack than the Saint George's Cross (English flag).
Yes, a lot of tricks that work on GameCube will not work on Xbox, and therefore the route is quite a bit different. (Xbox follows the HD route mostly).
Can we have a way to select more regions for a game than just EUR/USA/JPN/CHN/KOR? There are some games (the one I'm thinking of is Kao 2 https://www.speedrun.com/kao2) where individual country releases are significantly different. For example, the Polish release of Kao 2 contains a large number of extra skips than the (English/French/German/Italian/Spanish) European version, but as there is no way to select more regions runs for both versions are submitted as EUR.
I've sent an invite to you via a YouTube PM :)
- The latest dev build of Dolphin, making sure to use either OpenGL or Vulkan (Vulkan should be a bit faster).
- There's a lot of very similar tricks with minor differences, and a lot of things that could prevent those tricks from working properly that you need to be aware of. With enough practise a majority of the tricks become muscle memory, and from there it becomes easier to learn. Some tricks are definitely harder, less consistent or riskier, but there are usually alternatives that are only slightly slower.
- Because it's a game that normally feels quite stable, but you peek under the surface and everything is broken!
As long as the game is not running too fast in Dolphin, you can record at whatever framerate you want.
I've just seen your Clearleaf Forest IL, and it looks like you've already mastered quite a few strats! If you want I can send you a link to the Rayman Speedrunning Discord, which is the best place to get help learning the full game.