Comments
thread: Speedrunning
United StatesQuivico4 years ago

@May05o9 Investigating things that don't work perfectly, time, and luck. It helps to have multiple people.

Pear likes this
thread: Speedrunning
United StatesQuivico4 years ago

@thohan99 Yep, that's how it works, although both methods you mention have the same theoretical level of (high) precision.

YUMmy_Bacon5 likes this
thread: The Site
United StatesQuivico4 years ago

I'd say it's still your responsibility to take care of IL boards; you are moderating an entire game leaderboard. It shouldn't take very long at all to learn enough about your game's IL rules to verify the runs. If these ILs aren't optimized, it might even be as simple as fragments of Any% runs. They're still speedruns so the only things you'll have to learn/determine are the start and end points for timing and perhaps any IL-exclusive tricks.

This does sound like a case of bare-minimum ILs, but there isn't much harm besides a slightly less clean leaderboard. For the long term, I'd suggest either putting some rules up and drawing a little attention to them to justify having the ILs, or talking to the community to see if IL removal is preferred.

shenef, XeroGoFast, and Pear like this
thread: The Site
United StatesQuivico4 years ago

@cmowla Why not just create a variable or subcategory for the version number, like many other games?

Habreno likes this
thread: Speedrunning
United StatesQuivico4 years ago

If you're talking about a demo file, try following the instructions in the Portal Speedrunning Guide.

United StatesQuivico4 years ago

Consider posting this on the game's forum or Discord instead of here where you're unlikely to find anyone who knows that game.

United StatesQuivico4 years ago

I would expect digital versions to be quicker, as with other Switch games. This is because the system can load data from a microSD card more quickly than its own memory.

Edit: Not quite, see @Mageius 's addendum.

koma and TeslaCelestial like this
United StatesQuivico4 years ago

Celeste is a pretty popular platformer which is great for speedrunning.

SpleenGoblin likes this
United StatesQuivico4 years ago

Welcome! Keep in mind most games don't require you to stream attempts, meaning you can locally record videos via programs like OBS Studio instead.

United StatesQuivico4 years ago

Lo que está pensando se conoce como "splits", que utilizan programas como LiveSplit. Por lo general, tienes que armar una lista de divisiones tú mismo, pero esto puede ser diferente para el juego. GTA:SA parece tener un "autosplitter" que maneja divisiones, así que preguntaría más en la página del foro del juego.

[What you are thinking of are known as "splits", which use programs like LiveSplit. You generally have to assemble a list of splits yourself, but this may be different for the game. GTA:SA seems to have an autosplitter which handles splits, so I would ask more on the game's forum page.]

thread: Speedrunning
United StatesQuivico4 years ago

Are you checking your runs awaiting verification tab?

Pear and BazookaBob2018 like this
United StatesQuivico4 years ago

I'll try to answer these questions as well.

  1. Splits are often conveniently timed so they come at places of downtime during runs, such as level endings. Some speedrunners invest in foot pedals, though this isn't a necessity by any means. Autosplitters also exist for some PC games which handle split timing automatically. Really though, with just playing a few runs, your body adjusts to splitting easily, it's just one button more. (There's a reason speedrunners at live events comment that they reach for a split button that isn't there; because it becomes part of the route.)

  2. I'll add that older retro controllers require additional hardware setups working with input display software (think Arduino) so both the console and a computer can receive controller inputs at the same time. Software-only options are much easier when playing on PC with modern controllers. I'm personally unsure which programs are the most popular, though I'm currently using OpenJoystickDisplay. For keyboards, NohBoard Rewrite seems to be the most capable.

  3. Emulators are often made for specific purposes, so "best" can be subjective. The more accurate an emulator is, often the more tougher it is to run games at full speed. It's not a bad idea to take a look through what TASVideos has to say but this will vary based on game community preferences and what works on your computer.

  4. Also, I believe a few specialist cartridges which play ROMs on official hardware have savestate capability, but you won't encounter this often.

  5. Playing through some home console, so Super Game Boy 2 (not 1) for SNES/SFC, Game Boy Player for GCN, and officially emulated games such as on Wii U VC (or theoretically 3DS VC, but that doesn't make things easier to capture). The Game Boy Player is probably the most capable of these options if you want to avoid emulation.

  6. To clarify, TASes which are subsequently verified on original hardware (i.e., some hardware [TASBot] sends the inputs through a controller port) are considered "console verified".

  7. I don't believe any glitches were patched; it's simply emulation, not porting. Don't take my word if any glitches don't work, though, and ask your game's community.

  8. The primary reason that the official "classic" devices aren't used is slower framerate, though input lag is also a factor. It's not that runners can't speedrun on these devices, it's just that there's better ways, especially when considering modern emulation.

Pear likes this
thread: Talk
United StatesQuivico4 years ago

At the very least, if you ingest too much water at once it'll go straight through your body without providing much benefit.

United StatesQuivico4 years ago

(super tiny nitpick, but shouldn't there be a hyphen between "All" and "Stars"?) It'll be nice to see even more runners for these games, I needed an excuse to get going with Galaxy!

Gaming_64, SirCircus, and ShadowFax like this
thread: Speedrunning
United StatesQuivico4 years ago

If you're referring to submitting runs, yes.

Ivory, Sodtheperson, and Pear like this
thread: The Site
United StatesQuivico4 years ago

Even if .000 milliseconds are made visible for a certain category, this change does not carry over to the WR History graph, such that the time for runs that end in .000 will be shown without milliseconds. (Yes, this is super tiny.)

thread: The Site
United StatesQuivico4 years ago

Looks like you've found the thread.

Zavlon7 likes this
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