That is not only useful for Project Nexus optimized builds, but it also useful for making Original Characters and other community-made characters. Most people want to make OC's as cool and powerful as possible, without accidentally turning them into Mary Sues.
Having good Armor values would make a OC tougher, and therefore cooler. After all, no one thinks what basic understanding of math and ability to work with spreadsheets are plot-breaking abilities. Practical means effective, what results in being gorgeous; besides, ludicrous looks of some of optimized, but mismatching loadouts can be fixed by proper styles and painting.
When making your OC, just think - how much Maximum Encumbrance you OC is supposed to happen, and then calculate accordingly.
It would be logical to divide "All Gold Trophies" into two categories:
The "Joke Category", what would have jokes and second-long runs.
And "100%" and "Any%" categories, what would have unironic speedruns of the game (apparently, they existed, but videos got lost). "100%" would require you to complete the game with all Gold Trophies, while "Any%" would be about just completing the game at all.
Segmented level runs would also be a very good idea. In particular, "Any%" of Level 1-1 would be the simplest unironic category to run.
Man, 2 months have passed, and still no new entry about PC remake. Perhaps, you should indeed make a new remake campaign categories in the old game page? Each difficulty would be it's separate sub-category.
Something like this. But - you can tune it to move really fast - like, 1 full speed of 1 piston (that was a variant without rotating down piston).
When i was making a similar thing (and i came up with that idea before i saw that video), my variant lacked down piston. Instead, it had a wide array of pistons - but otherwise it was similar. Such "wide" variant is more stable, but more expensive. Also, my variant had about 5+ pistons - or even more. The more - the merrier.
The faster it moves downwards and rotates, the faster it works. But faster speeds may result in crash. My super-fast version crashed 1 time in about 1-3 hours, so that's not a big deal.
Some use Hinges instead. They save somewhat more drills, dig more materials, and dig square holes. So, hinge is better than rotor.
You can combine rotor and hinge for maximum results - it mines the most, though collides with walls and makes jagged walls. So, Hinge+Rotor is the best variant of moving the drill block.
Also, if we are using Rotor or Hinge+Rotor variant, stacking all drills to one side (like on upper video) is most efficient variant. So, all drills to one side+Rotor+Hinge is good choice.
More over - in the Rotor+Hinge system, Hinge should be at the base! Meaning, actually, Rotor+Hinge+Piston is better!
You could add Advanced Rotor(s) to move the drills block horizontally, and add horizontal piston to move the drills block closer or further from the base. And a lot of pistons to move drill block downwards - ideally, when the construction is folded, it would reach the ground.
Besides, how adding runs on boards without moderators work? Do runs automatically approve, or never get approved?
And how unmoderated boards can get new moderators? Usually, a already existing moderator makes you a new moderator; but on such boards, where does user need to pend to be made a moderator? Or what?
There was yet another 4 games of Endless War Games: it is Endless War 5, Endless War 6, Endless War 7 and Endless War Defense.
In Endless War 5 to 7 you play as tank commander of Allies, USSR and Axis, respectively.
In Endless War Defense, you build and protect line of fortifications, what is constantly attacked by enemies.
Perhaps you could add these new games somewhere.
For example, these games at ru.Y8.com:
https://ru.y8.com/games/endless_war_5
https://ru.y8.com/games/endless_war_6
What about a mixed varians? We first make 2 subcategories there, as i imagined, and then we request the game sequel page. After the game sequel page is made, we then re-shuffle and change categories again.
Idea is pretty good. However, i was thinking about making 2 separate sub-categories for reasons.
It's more simple to do it in sub-categories - as it doesn't require a speedrun video and requesting.
Besides, the sequel seems to be not popular - meaning, does it even deserve a separate page (and not just a sub-categories)?
But Pinocchio/Buratino series is a good idea.
It looks like the remake also has multiple campaigns/playing modes - at screenshots, i can see "The Adventures of Pinocchio" (the recreation of old campaign) and "The New Secret of Pinocchio" (the new campaign).
Maybe, we should make each campaign/playing mode a separate subcategory.
Turns out there was a remake of our game:
https://itch.io/e/19351230/copperfeetgames-published-the-new-secret-of-pinocchio-buratino
https://vkplay.ru/play/game/buratino_new_secret/
It also has multiple difficulty levels - meaning a lot of categories. Would we want to add it somewhere?
Wait. The starting ammo has only 1 magazine - that means what you are, indeed, on Madness mode. That means what run is allowed. Though the format did have mishaps - try to not do them later.
I could figure it out by checking amount of spare magazines in guns from lockers. But you didn't open any of these.
Or wait - on Madness difficulty, the incoming damage is bigger. That's not specified if that's against players or mobs. That means what enemie's HP doesn't depend on difficulty. Sorry for my words. Still thinking.
That looks suspicious. Enemies generally die very fast, usually in 1 hit.
On 38 second mark, you one-hit killed what seems like MERC Sarge (the guy with pauldrons), who has 2 Corpus blocks and Novice Tac-Bar - that seems unnatural to me, even despite the fact what it looks like it was Deimos's shotgun blast. Alternatively, because it's titled "Jr. Foreman", perhaps he's less durable than proper MERC Sarge.
You also have actual sounds turned off (it only has music; that's suspicious), and you don't show what difficulty was set up (that's important).
For me, it looks like you either have a some sort of cheats, or have set the Tourist difficulty. I don't have enough evidence for either idea, so i would want some explanations. Also i can't confidently say what there is something illicit - i'm not sure about run's validity.
You unlocked Deimos Loadout A - but i can't do calculations out of that, because as far as i remember, it's unlocking doesn't depend on difficulty
Besides, do you have the full, uncut version?
I'm confused right now. EllisFromSomewhere could say something about it, but he's pretty slow - like, he comes around in intervals of multiple weeks. I'm still thinking about whether or not the run is valid.
You mean, what DLRaDE is based on memes, and TI is based strictly on cartoon? For me, universes seem to be close enough to be in one serie.
Is it possible to get even shorter route - Beach -> Treasure Room -> Black Dog?
DevastatorOne, thanks! Besides, why did you rejected my idea of joining Dr Livesey Rom And Death Edition and Treasure Island into one series ("Soviet Treasure Island" or something like that).
Last time i talked about that idea (at least year in the past), AlbertHamik (moder of Treasure Island) was generally agreed on that, while you were AFK.
Is there some technical difficulties, or you just think what it's not worth it?
Apparently, there is a premature ending. What about making a category where you would try to reach the preschedule credits ASAP.