Comments
Player2094 years ago

Actually i have an new idea.

We already thinked about "Stuck%" and "Last input%", "Most houses" is your idea. My idea is what the "Score%" or "100%", where the main competition is about score points (more score points - the better), and you must earn as much as possible before timer ends. So if someone, exzample, earned 5000 points and next you earned 6000 - you on first. Because in this game on end of timer only 2 things what changes is amount of saved houses ("Most houses%") and the score points ("Score%").

Player2094 years ago

yes. With new category there will be sense to even try speedrunning this game. In old category literally evereone can make new WR, and making time better is nearly impossible, if not comepletely impossible. This also can be applied to "Home Alone 1 Genesis" because it also have simular glitch of freezing Wet Bandits and waiting ± 20 minutes.

brkmnly likes this
Player2094 years ago

Like in NES wersion, there is the way to freeze Harry and Marv and wait for nearly 20 minutes. So second category may have other winning condition. Time may either stop when Harry and Marv gets freezed/stuck (like in bath on level 1), or when you make last button input (like in TAS runs made). Its the good question what wariant to use, but both wariants actually makes possible to make runs faster in this second category, and not the same lenght. I dont think what making some categories with multiple difficulty levels (from "Beginner" to "Expert") will be good idea, because tactic will be the same freezing Wet Bandits and waiting ± 20 minutes. But it can be good idea when used to "Stuck%" categories.

Player2094 years ago

I think there is the not that what he meaned. Second category is the one, where run ends on last button input if you winned the game (if no button press and you loose - it not counts) - these rules is quite similar to TAS rules - or either on moment when both Harry and Marv gets stuck. So if you managed to find special spot or freeze Harry and Marv faster - you will get lower time. In that category, if use input frame stop, to make time count easier, recommended usage of special program what shows button inputs, or just showing both the game and button presses on your joystick with camera outside. Maybe there may be third category (Game Ower%), but...

Player2094 years ago

There is new Any% run what is actually faster then current WR. It made by youtuber with nickname "Just Survivor", but IDK why he still not sended it here.

Player2094 years ago

Actually, the run in "Merga Wraith" category is made even before making aditional categries to this game.

Player2094 years ago

I think there can be some new categories. First is normal Any% in-game time; Second is Death%, "Die as fast as possible"; "Boss kill%" (Dogman, DMC guard, tribal guard, DMC drone, Merga ghost, Yezinka); "Tourist%" (visit all plot encounter locations); "Aquire rare/expensive item%" (DMC armor set, Gauss rifle, gun, Jar of screaming eyes, nanobot kit, cart/sled/travois, DMC bracelet, YpcV, other items); "Map opening%" (1/3, 2/3 and all map).

thread: Façade
Player2094 years ago

I think what there may be new category "Crash%". Aditionally, it can by split to categories with the reguirement of softlock, hardlock and game crash.

Rules: The run starts after you pick your character's name and the run ends when you crashes the game by IN-PLAY means.

MrMega likes this
thread: Gyromite
Player2094 years ago

I think what if we have "Game B - R.O.B. the Robot%", we may have "Game B - Phases 1-25" and "Game B - Coop". Rules:

(Game B - Phases 1-25: Timing starts when you press start on Game B Timing ends when the end of level music starts after completing Phase 25. One player must use Controller 2 Everdirve or PowerPak may be used.)

(Game B - Coop: Timing starts when you press start on Game B Timing ends when the end of level music starts after completing Phase 25. Two players must use Controller 2; First player control blue pipes, second player control red pipes Everdirve or PowerPak may be used.)

JSR_ and JoePulito like this
thread: Factorio
Player2094 years ago

Actually, there is 2 game modes what is played now what is normal singleplayer and multiplayer, with different settings of world (any%, default and death world) and some other options (yes/no blueprint import, how many players in multiplayer allowed), but there is much more game modes. https://wiki.factorio.com/Game_modes_and_options - list of game modes. Actually, there is 11 of them, including tutorian/campain mode, not including different settings, blueprint restrictions, player count restrictions as separate game modes (it may be different categories, not game modes) and counting singleplayer and multiplayer modes as 1, because they is kinda same, with main difference is players count and the ability to save, load and pause game. If counting singleplayer and multiplayer as different modes - there actually 12 game modes total, when taking only pre-loaded game scenarios and not player-made.

thread: Factorio
Player2094 years ago

I think there may be 3 modes: speedruning the "Tutorial"/story campaign (maybe also the early variants of it), the "Tight spot" campaign, and "Transport belt madness". Also there may be variations: with pre-made loadouts of scheme or not. Also there may be other game modes: PvP (maybe variant with no enemy players - launching rocket to win), team production, wave defense, supply challenge and more. And including what each mode can be in 2 or more categories.

Player2094 years ago

I think what there must be new category: War%: You need to win the war ASAP, by solo, or in coop (its different categorys). You can use as many generals and heroes as you have. Also there must be 4 variations: win the war while playing for USSR, USA, Germany, or as anyone regardless. Timer starts from start of war and ends at end of war, speedrunner plays from start to end.

Player2094 years ago

I see what there many other ategories what can be made (Or even in Category Extensions, every category can be optionally have 2 wersions: in new and in old build, or even 1 category per station/server: Toxins% (Destruction for RND ASAP) Death%(Self-destruct ASAP) Crates%(Send crates in Cargo stogare to CentCoM ASAP) Crates100%(Send all crates from all parts of station to CentCom ASAP) Research%(Open all technologies or make tech level to maximum in RND ASAP) Wariations of Antogonist%(Make goals of antogonist (traitor, mage, blob, malph, ECT) of the made type ASAP, 1 category wariation per 1 type of antogonist) Wariations of Destruction%(Destroying as many as possible enemies, 1 category wariation per 1 antogonist + 1 category with playing as normal crew member) Escape%(Escape on escape shuttle or escape pod ASAP) Space%(Go into space ASAP, 2 wersions: go to space alive, or regardless of it)

Tacosaus likes this
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