Comments
SwedenNiss32 months ago

Rather than "make it easy", I would prefer to be more meticulous for top competetive runs. To be honest I didn't think that much about it last time we discussed it, and I'm sorry I didn't adress it earlier!

I will update the rules like this:

Time begins when "GO TO" appears and ends after the entire command menu has disappeared. (Note; runs prior to 2025-MAY-10 have been timed differently and might vary 4 to 12 frames from this method)

HowDoUPlay and NeSs7or9 like this
SwedenNiss32 months ago

Hello!

Since before I joined here the rules has always stated that the time starts from "when you see the menu". How much of the menu has never been specified. I believe we need to clarify that in light of the news strategies we have started using, such as switching character before the menu appears.

My suggestion is that we simply change it to the first frame "GO TO" is seen on.

I've been comparing some of the submissions and I can see that there is a small variation (which might be caused by inputs?) in the number of frames between GO TO and CD PLAYER.

I didn't go through all videos, but from what I've covered it seems that the most common outcomes is either 9 frames or 4 frames.

ness7or9 	    goto 1631, cd 1640 (9 frames)
niss3 		    goto 2007, cd 2016 (9 frames)
captnshrimpy, 	goto 2675, cd 2687 (12 frames)
howdouplay, 	goto 1594, cd 1598 (4 frames)
joka, 		    goto 1241, cd 1250 (9 frames)
prof.retro, 	goto 1106, cd 1110 (4 frames)
mr.k, 		    goto 1261, cd 1265 (4 frames)

If we can agree on this detail, I would say that we leave everything as it is and only re-time old runs if there is a "close competition" in terms of leaderboard positions.

Another alternative that we could use that does not involve the menu is when Dave goes into attention. It would be closer to a 30 frame change, from the same videos I checked the time between Dave goes into attention and the moment GO TO appears is between 18 and 20 frames.

Let me know what you guys think!

thread: Micro Mages
SwedenNiss33 months ago

Anyone seen this clip? I think it you'd have to be two players to achieve it "anywere" but it seems like it should be possible to hover fly nudge a ledge to zip upwards?

SwedenNiss34 months ago

This is not the fastest known time. There are other runs just not tracked at this site.

SwedenNiss34 months ago
This comment was deleted
thread: Micro Mages
SwedenNiss35 months ago

I noticed the doors has different outros, not sure what makes the stars run/flash fast but it makes the door shake instead of counting down the stars!

https://www.twitch.tv/niss3/clip/PoisedKawaiiPartridgePMSTwin-y_ByPp63cllkmN3b

Normal:

https://www.twitch.tv/niss3/clip/ImportantPatientBobaAllenHuhu-3U4xDYQ_FISh9HnK

Joka likes this
thread: Micro Mages
SwedenNiss35 months ago

A bit late on answering but the AVS from Retro USB uses an hdmi mod that caps the frame rate at 60, so it is actually slower than an original nes. Other than that there is no difference with the hardware!

thread: Micro Mages
SwedenNiss35 months ago

Anyone know if this was disabled in 2nd Quest? I can do it in the original game, but I can't seem to get it working in 2nd Quest.

But on the other side, it seems you can hover boost shoot in 2nd quest for infinity, but not int the original game?

SwedenNiss31 year ago

Could you elaborate what "Star classification" implies?

I know nothing of TASing, but I think it is common for tool assisted runs to include inhumane tricks that are practically impossible to replicate in real time. I don't think this TAS has much of that, but it really has perfect excecution. It really showcases what the pinnacle run could look like!

eien86 likes this
SwedenNiss31 year ago

While testing I got a 6:54 using new kid command. The fred talk cutscene feels like the biggest timeloss compared to any%.

capnshrimpy likes this
SwedenNiss31 year ago

I noticed when testing that opening the fridge while Ed is running makes him stop in the room he currently is. I never noticed that before, and it seems to cancel out the cheese smell cutscene.

SwedenNiss31 year ago

Lets start out with allowing new kid! We can always discuss and change it up in the future.

SwedenNiss31 year ago

I have some time this weekend to playtest, but I believe using new kid would be way more complicated than an any% run and never as fast. You would have to rely on timing instead of cues, and then spam new kid to delay pool and a cutscene for red tentacle. I am sure that emulating any% would be the fastest route, just much more technical.

SwedenNiss31 year ago

From my perspective, "dave solo%" is just a slow version of any%. Not using new kid would force you to figure out an alternative route. Sure it would be slower but it would bring something new. Then again, that is just my opinion.

Anyhow, I don't think anyone other than us three would be interested in such a misc category. So if you both prefer to use the new kid command I won't stand in the way of it.

SwedenNiss31 year ago

Since we are on the cateogry subject I might as well throw in that it might be time to retire the 2-character one.

SwedenNiss31 year ago

In my opinion the new kid button should be banned in a solo category to add some kind of variation from the any% run.

SwedenNiss32 years ago

I'll take care of updating times if we do end up changing timing method.

Regainin control in any% would be "controversial", but I guess it could be accepted as a any% run if it is identical to a normal run. Then again, there might come a situation were we end up banning regain of control in any%, but that is just speculation.

capnshrimpy likes this
SwedenNiss32 years ago

Bumping this thread since we have a new timing concern;

In Hamsteak% you benefit from switching kid as soon as possible. The new kid command stops the normal menu from showing up which lets you interpret the rules as the three kids names beeing the first "menu option" that appears.

I would prefer if all categories has the same timing method, so one idea is that we specify the number of frames from the "go to" action showing up to where we know the menu would be seen. Another idea is that we change the rules so we time from the action bar "go to" showing up rather than the menu (about 8 frames difference).

If anyone has any input or ideas I would love to hear your opinions on the matter!

SwedenNiss32 years ago

3 frames after Dave make full stop with his feet in "attention" there is a 4 frame window to hit A.

Pressing A early opens the switch kid menu without using the machine, pressing A late opens the menu after you're done with the machine.

After hitting A you need to wait 3 frames or more before pressing start.

Pressing start too early just means you have to press start another time.

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