Turbo controllers are allowed, similar to Persona 3 and Persona 4. However, pausing the timer is not. All and any time from starting the run until the NG+ save is included in timing.
Traditionally SMT and Persona runs used to be done on the highest difficulty. As far as P5 is concerned, due to being able to swap difficulty mid-run, the board initially wasn't only for hard mode but as the runs progressed, pretty much everyone stuck with hard mode only given that it's by far the more interesting run. In addition to that, what PovkaLTU said also applies. There's no point in having dead categories like that on the leaderboards when the amount of people running the game is already pretty small. Of course people can run other difficulties if they want to, but we're trying to not loosely add stuff to the board like it was done with P4 back then.
I looked at some of the X series games and what you described didn't seem to be a thing and all versions, including Emulator were just thrown in together. At least nothing pointing at time conversion or similar things were described anywhere in the rules.
Using IGT with inaccurate emulators is also a problem as there's a very high chance that IGT will also be faster depending on how it is calculated in the game.
"I've avoided saying this on the discord but the "what if emulator changes?" argument is completely stupid. Many, many leaderboards allows emulator runs on specific emulators and versions. The same can easily be done here."
You say the argument is completely stupid and bring up other boards (without game references) that probably almost exclusively allow accurate emulators and their versions, or ones that are probably slower than their official hardware counterparts. Emulators that have been around for decade(s) and have been updated to reflect console load times and lag as much as possible in most cases. To me that doesn't seem like a very good and accurate comparison in this situation.
It's inevitable that you'll have to switch the allowed version of the emulator at some point once this emulator becomes more accurate and consistent unless you're really expecting people to purposely run on a more inaccurate and inconsistent version of the emulator. If that happens what will you do with older runs that ran on a faster, more inaccurate version of the emulator? It's a can of worms, as already stated in discord by someone else.
At the same time, because it's not super active anyways, splitting will either end up with the PC boards relatively empty in comparison or everyone will just jump ship and switch to PC essentially making PS3/Xbox somewhat obsolete regardless, in which case merging them from the get go would have been better. You can argue for both sides but this is my view, anyways.
It's been known for a long time, it's just not really used due to its inconsistency. Thanks nonetheless.
If you take platinum trophy as an example. The run would end whenever you get the last trophy because that's when the objective of the run is completed, no need to finish two entire playthroughs for that.
So in a hypothetical case here. You could finish one playthrough and whatever you're missing you can get in the NG+ part. Then, as soon as platinum pops up, time ends.
100% would be incredibly arbitrary due to no % counter in the game. I'll refer to my statements made in the NG+ threads as far as new categories go, especially ones with potentially very arbitrary rule sets.
As for your question. What's the point? There's no trophy for bad ending and you can't fuse Satanael if you didn't achieve true ending. You'd have to start from a fresh file regardless and don't use anything but save files that originated from that playthrough. Easiest way to do that would be a new user on the console as there would be no previous save files.
Don't get me wrong, but this thread is borderline pointless cause for everything that you mentioned in it, almost all people involved in running this game in any way use Discord. Here's a link to the server: https://discord.gg/RXWvqS
- You can just hold the shoot button.
- Can't exactly generalize this There's a couple factors that go into this.
- It's not faster or slower, you probably just made more "mistakes" in one of them that led to it being a different time. If you wanna test loading differences in any kind of scenario, using an hour long chapter and saying "this is faster/slower" doesn't exactly work. If you wanna test those things, you gotta take video recordings and/or work with actual frame data.
Also, don't get me wrong, but SSDs, PS4 Pros, and all those things don't save nearly as much time as simply playing well.
To answer the question about the runs being removed, it wasn't due to being ran on emulator, but rather due to lack of video. For games such as P4 for example, the saving grace is that the PS3 version runs faster than on emulator, meaning that runs done on emulator aren't exactly as bad as they might seem at first. Other than that, like Electra pointed out, PS2 emulation is far from perfect in terms of accurately emulation loads and such.
Hey,
My personal opinion. Series are convenient, however, I'm kinda indifferent about it. They're not useless but aren't absolutely necessary either, especially for a series this niche and where every game has the same name anyways (... Sailor Moon ...). Regardless of that. I can't add you as a mod here, and even if I could, I wouldn't. Simply adding people as mods to games they don't even run for the sake of series doesn't exactly sound good.
I've only used Dolphin like twice or so, but from my experience with FFCC it was actually much faster than playing on console. So I'm a little lost on the whole "Emu runs would be significantly slower currently".
Granted that was a few years ago and without running an additional GBA emulator or anything else to emulate IGG. So my info on actual any% in that regard is limited, but unless it has become a whole lot more accurate over the past years, I'd say emulator runs should still not be allowed at all, for neither of the categories to maintain consistency.
No.
Liv pretty much already summed up most of the things I was gonna say.
In addition to that. Actual segmented runs don't care about real time at all. The point would be to beat the game with as low of an IGT as possible. Also, forcing you into specific segments is silly and has no place as a rule. The whole premise of a segmented run is for it to be a "poorly optimized TAS", given that you're limited to only reloading save files, as opposed to having all the tools a TAS has available.
Some strats would change drastically, too. But what you suggested really just sounds like an RTA run with breaks, in which case why should it even be added?
Edit: Same goes for the NG+ version of this thread.
No. You may take however many breaks you need. However, those will be included in the timing.