I think this would be a good idea considering that game ordering has already been implemented for supporters. It would give more customization options for runners to edit their pages. As far as implementation might go, it could be as simple as a toggle labeled "show this run on your main page by default" for each PB.
Any% is a good place to start. You can start learning by using the Very Early Any% Route doc by Bdud5 located in Guides. When I started running, I took learning the game one nebula at a time so I could have a chance to play through each several times and refine my movement.
Hope that helps. Welcome to Astro Bot Speedrunning!
No the idea being proposed here is more in line with a NG+ type category. It's a good idea, even if on the surface it simply amounts to an IL gauntlet. My revision to this would be to simply focus on levels that have goal pads at the end so that the category isn't bloated with the extra stages that aren't typically played outside of categories like 100% and 300 bots [a category similar to this would be the Vortex category from Spyro The Dragon]. Maybe do a test run of this yourself and see how it plays.
The problem with your proposal is that we've already had this discussion. 100% without gacha is impossible as 2 of the puzzle pieces are locked behind the gacha machine. We have created a 300 bots category that aims to collect every bot from the base game (excluding GMC), so maybe that category is up your alley. Trophies were never a requirement for 100% so I'm unsure where you are getting this information from.
Great run! The "Extra" jump you got in Vision 4-2 is the result of a strange condition that's not fully understood at this time [in fact, it behaves differently on certain platforms]. What's theorized at the moment is that moving through a set of currents fast enough and then quickly shifting direction interrupts vertical acceleration for a brief moment and then resumes it [effectively behaving as a form of vertical momentum storage]. Useful for that one spot there saving a potential 3-4 seconds if you can stick the landing.
Not bad :p Congrats on the new record! [btw you can upload runs without muted audio if you record them locally and upload them to YT]
sounds good to me. I can do a test run of this category on emu.
I've been meaning to contribute to this thread but I wanted to wait until I actually played through the game casually to enjoy the experiences it has to provide [it did not disappoint].
I feel the desire for proposing a glitchless category isn't coming from a place of not wanting to abuse certain mechanics, but rather a desire to have more of the game played [in most cases]. As such, perhaps a more practical approach that meets a form of middle ground would be something like an Any% No OoB or Any% NLE [No Levels Early]. This would allow the run to make use of glitches [such as infinite money and super jumps] and open the doors for creative routing such as in-area skips that don't involve going into the voids below the world of neopia.
Completionist runs would be pretty difficult to review/verify for the simple fact that this game doesn't display these statistics in a meaningful way [no in game % for example]. So the previously proposed cats by @SenatorArmstrong87 and @koarasenpai wouldn't really be viable [not to mention there are missable areas/treasures/quests].
I know this thread is pretty old but I figure a response like this is better late than never. I'd certainly consider hopping on the chance of giving this a shot myself [probably NLE] once I learn a bit more about the game from the speedrunning angle.
Yea I remember being a signalhead for this too LUL I Agree with Sonic though
Refresh rate isn't as important as limiting the actual game FPS to 60 which can be done with a framelimiter or through Nvidia control panel if you've got a card from them. You can set both to 60 if you want to feel safe though :)
I would like to state that adding a category extension board would be a great idea. I believe worrying about the difficulty aspect of category extension runs [outside of duology] would be simple enough with a new board addition separate from this one.
The argument about having empty sections in a leaderboard is totally valid. I believe with category extensions we can probably toss out the idea of having difficulty as an attribute to segregate by given that they are extensions. That's my opinion.
Duology is a special case since obviously if a run is being completed in one difficulty, then it should be expected that the difficulty remain the same between both games. This is the case with whether or not the run is standard or support as well [although this would be a good distinction for any category we introduce].
@Mehumies12 Sorry but If it really bothers you that much then you'll have to try and best it. That's simply the nature of speedrunning.
Responding to your points:
I went ahead and checked both OG LsV and Wii Klonoa and can confirm that collection preservation is not in those games. Even if there should be versions that HAVE it, it wouldn't pertain to this discussion much more than a simple talking point. PRS having it at all is a plus.
I understand the argument for empty leaderboards. Understandably, the inclusion of this category for both games would have to start with a few runs with more being completed over time. And even with this in mind, this category would likely still compare on the lower echelon in shadow of Any%. That's how it is on the original game leaderboards now, too. I don't think that undermines the value of the run, though.
Yea. The presence has a similar approach to 100%. It's basically the category minus the dreamstones requirement and would be a more friendly completionist category for new runners. I labeled it a gateway to 100% since it establishes a core foundation needed to take on 100%.
Ruleset looks about right to me. Before I took to the shape of all visions, I was more concerned about a category called "All Phantomilians/Dolls" where you just grab the dolls and beat the game without having to worry about the extra stages. In this light, the extra visions would be redundant since there are no phantomilians or dolls to collect in them. However, the point being made about the inclusion since the come about AS A RESULT of collecting them then shifted the focus for inclusion. And for the most part, I think that's fine and it works [difference in both would be time minus any time spent in extra visions].
I'm personally in favor for All Visions [who was the person that named the LsV categories Any% All Stages with a game that has VISIONS?] since: -> Thematically appropriate -> Arguably as simple as All Stages -> Every clear in the game is shown as: -> VISION CLEAR -> Rolls right off the tongue
Nudging my way in here to share some inputs on this forum:
The two main categories that the board is taking on right now for both pr1 and pr2 is Any% and 100%, with variants for both standard and support mode runs. But, what of the categories from the original games that had you clearing all levels without having to worry about gem count?
Naturally, there are pain points in both games 100% for getting not only all phantomilians and dolls respectively, but also getting the mininum of 150 gems for each stage [and as current WR holder for 100% on all difficulties for DtP Pr1 as of the time of this post, I would know.]. Well, I completed two runs to showcase DtP's All Visions category and LsV Any% All Stages categories respectively.
Door to Phantomile All Visions:
.
Lunatea's Veil Any% All Stages:
To simplify things, both are under the alias of "All Visions" since the label essentially embodies the same concept.
There are points I make towards the inclusion of this as a category for PRS: -> This is a category for completionists that don't want to bother with getting collectible that amount to nothing of a payoff [dreamstones]. Basically becomes a faster version of 100% as a result. Other games have a focus on beating the game while collecting things tied to a certain objective [Sly 1 All Keys, All Vaults, etc.] -> This category can be opened to use of Any% tricks [particularly death warps] as collection of phantomilians and dolls carries over death [gems sadly do not]. This is unique to KPRS since this preservation property is not in the original games. -> It pays homage to the category existing in the original games [as a result, why not include it as a category for the remake?]
In any case, this post is really meant to make a statement about All Visions and draw attention to the existence of these showcases [as rusty as they may be since my focus was to just get them done]. Unofficial as of now, but maybe with enough interest that can change. :)