While I was at it, I also went ahead and made a custom "speedrun.com" banner for the game, loosely based on the game title's style on the cover of the game:
As before, feel free to use as you see fit!
[quote=Oreo321]What the flip is this layout[/quote]
I don't know but it's a riot and I love it
Ok, you could technically have a fruit in a Monsh, so I guess that counts :)
@Walgrey did they at least re-upload the video or did they actually use the same link? Just trying to determine the level of recklessness in place.
[quote=Walgrey]As we said before, you should talk to moderators of the game about this.[/quote]
And this is with good reason. Often times when something in a run seems impossible, it's more likely than not that the runner in question is using some sort of subtle strategy to kill the enemies in one hit or to simply go faster.
I'm not saying you have no experience with the game whatsover, but talking it over with the original runners or the mods might bring forth new information that explains why this is the case. If they still can't provide an explanation as to why this is, then that's a whole different situation entirely, but I highly doubt that this will go unexplained.
True gamers play Lamecraft, a homebrew port of Minecraft for the PSP. KEKW
[quote=firelitr]Every God of War speedrun from the first God of War game is fake, under the category of very hard glitchless.[/quote]
Fair
[quote=RaggedDan]Sorry to resurrect this but I've just stumbled onto this board: https://www.speedrun.com/craftrise [/quote]
That board looking more and more like Thanksgiving
I follow 26, of which I've currently ran 9. All the rest are either games I plan to run at some point in the future or just games that I grew up with.
Changelog for v0.9.0:
- Added support for mednafen! Currently supporting mednafen v1.26.1 (both in win32 and win64 format).
Changelog for v0.9.1:
- Added advanced custom settings! Now you can customize exactly when to auto-start and auto-split the timer.
- You can now choose between auto-splitting as soon as you lose control of Pepsiman or auto-splitting as soon as the ScoreBoard disappears.
- You can now choose between auto-starting the timer as soon as you select "Game Start" at the Main Menu or auto-starting the timer as soon as Pepsiman starts moving, outside of cutscenes and load screens (so, mid-game).
Changelog for v0.9.2:
- Fixed some issues that would make the auto-splitter not work correctly after a "Game Over" if auto-resets were turned off. Now you can lose as many lives as you'd like and still use the auto-splitter without having to auto-reset runs :)
- As a result, I optimized the code a bit, so it should actually run faster than before.
Changelog for v0.9.3: • Added advanced custom settings for auto-resets! Now you can choose if you want to auto-reset when you get a Game Over and/or to auto-reset when you close the emulator. In this particular case you can choose both options and they'll work perfectly fine together (unlike the previous settings, which forced you to pick one or the other). • The Auto-Splitter is now finally embedded into LiveSplit itself, so you no longer need to download it from the leaderboard page! This means that you'll no longer need to download new versions of the auto-splitter, given that they'll update automatically, appart from already being integrated into your splits. Instructions on to how to setup this new version here: https://github.com/MrMonsh/Auto-Splitters/blob/main/Pepsiman/readme.md
Changelog for v0.9.4:
- Added support for ePSXe v1.9.25, v2.0.0 and v2.0.5.
PS: I'd suggest leaving the "Timer Start" settings untouched, given that I already configured it to go with the first option by default (so, on "Game Start" selection), which is how the current leaderboard ruleset operates. This group of settings were added merely for future-proofing and/or for use in races if the runner so desires.