binding of isaac ab+ racing mod, given you actually played the game for a really long time.
this guy is kinda insane in that game, so i would recommend watching him first b4 you actually try out the run. (he speaks englando aswell)
^ shots fired
Personally, nobody really thought it's something about the Style Switcher, since uh... nobody really runs the game except for Simoteus. I ran HoH categories (w/o SS), and there was no real way to notice the despawning problem, while casually watching the WR run of S-God the first thing to come in your mind is that:" oh hey he figured out how to instantly kill peeps somehow".
The only thing i've noticed is that SS gives you 1 more extra jump in DT form, which makes HoH run a bit faster, and we came to a conclusion that you have to make some changes to the file, while removing the run from the lbs.
Well, anyways, thanks for coming in :) Maybe, but just maybe, i'll see some good runs from your side.
tl;dr, Alexx has a very big experience with the series(he's doing mods for both 3 and 4, based on his yt) and just pointed the differences of the versions. Thank you for assisting us.
Not sure why both of you have to argue about the same things, it's obvious that both of us want(?) to make the community better. Some of us have more knowledge about the things other peeps ignore/don't know. It's a common "rule" to avoid cheating in the runs, and in the really small amount of games, where cheating is actually allowed (ie. Bioshock Infinite w/ HRH Mod, that eliminates 2% drop chance mid-run), these runs are just going towards another category. With certain setups, you can control the despawns and that's the problem, since imo, if you know a way to despawn one enemy and (atleast) one boss, you might want to spend more time to learn how much things you can despawn. Which, essentially, makes all other players stand at uneven ground.
There's no real way to tell where exactly cheating starts and ends, given the fact despawning wasn't in the original (3:DA) or SE games. Both of you having good points that i'm lazy to point out (good morning btw), but the fact remains the same - lb rework has to be done.
Stop arguing about the various reasons and just accept that both of you (i guess) learned something in the past 24 hours.
bioshock uses HRH mod to cut off the 4% rng from the run, thats literally the most "famous" example of using a mod to fix the game.
tbh, i had a bunch of ideas how to rework both 3se and 4se lb's, but most of the ideas i've had are being destroyed upon:"nobody runs the game anyways" argument. atm , i'm actually being forced to tell them:"hurr durr try steam(1.0.3) w/ SS, if you want to run the game", just because how absurd sound glitches can be sometimes.
in example, we could rework the lbs around the hdc release, and divide the lbs around the version of the game (so basically unmodded, ss, hdc), since theres a really big amount of peeps that came EXACTLY after HDC came in.
i'm not really a mod of 3SE, but i think i still take the responsibility over these two boards, and i can't rework them single-handedly for various reasons, one of them being my own demand for the community to lead the way the game goes. community wants better lb's, while i want more people to jump in.
talk to @Simoteus and @PvtCb about the SS. personally, i would like to do smth with already super cluttered table to make it more... appealing to the new peeps and make it better overall. also, afaik Simoteus checks Discord more, so it might be a good idea to ask him there: https://discord.gg/GxqhqW9
Is there's any proof that despawning doesn't really exist in non-modded 3SE? afaik it's super random and there's no real way to manipulate the way enemies are getting despawned.
upd: I remember we had some discussion that you have to make some adjustments to the SS config file, so you won't have 3 jumps as SLDK Dante in HoH runs, maybe it's something inside triggers that effect?
or you can easily find cracked version of bandicam on every single torrent site.
i mean, just put that long text thingie in the adress bar in the video link? like this http://prntscr.com/jzy3ft
yo i'm making a huge video guide, ~60% done for the very first video. check the pastebin for the starting info, otherwise pm me in a discord if you want the epxlanation of the cycle im using (not recommended for the beginners tho)
the peeps in DMC discord also can help you. try this invite, maybe it's still working: https://discord.gg/GxqhqW9
Fixed.
NG+ runs are kinda unoptimized and nobody wants to touch them for obvious reasons.
we, honestly, got no clue what you're talking about what exactly did you bought where why do you need it
questionmark questionmark questionmark
all 3 are irrelevant
2nd favicon for twitch partners/staff
rta - real time attack igt - ingame time
btw ur necroing the thread and fixing the problem doesn't take 5 minutes.
we don't need notifications, just give us @everyone thingie that will ping every single person that ever submitted a run here.
https://twitter.com/DevilMayCry0315/status/952212441403875328 or well, DMC3SE is a way to go, given you never really said anything about the difficulty of the game, but that kinda "violates" the requirement of being "console-exclusive" the problem is that vanilla version was released on PC in like a year or smth, and people keep attacking the PC port for being too shitty, yet it's the fastest version. we received HDC (you could get DMC1 HDC on Twitch Prime earlier this year), which has all 3 games (DMC1/2/3) slightly re-done, but eh, only DMC1 and DMC2 boys are doing that afaik.
(the video runs on a default speed)