Right now, if you try to view the leaderboard, you will only see runs with the variable 'Orange Stim Used: No'. To see runs that were done before this variable was added, you have to go into Filters and select 'Orange Stim Used: Any (any option)'. To fix this, a mod just need to find that variable and uncheck 'No' as the default option. Make it so there is no default option. This doesn't change anything in the submission process, but then runs will show up regardless of what the variable says.
For some categories here I took out the option to submit co-op runs, as it wouldn't make much sense (like Torch God). And NG+ is currently one of those categories, but if it's seen as a category that would be fun to run co-op on, I'll reconsider and add that option back. The way I see it is that most of the run is spent waiting 1 minute for Moon Lord to spawn, and unless you get really lucky, also looking for plantera bulb; having more players would only help with the latter, as any other difference from solo would just be so miniscule.
Not enough demand to make a specific category. If your console version is the equivalent of Desktop 1.3.5, you can submit runs under 1.3.5.
As far as I can tell from wiki, PS3 has a version equivalent to desktop 1.2.4.1, and we don't have a category for versions this early now :( You can still run for fun if you want :)
I added a 'Master Hardcore' option to the existing Difficulty variable. That's the best we can do with the limited customizability of the leaderboard. Master hardcore runs will appear along with all the other difficulties, unless, as icy said, you use filters and select a specific difficulty to show.
Not sure why the link stopped working. Fixed it. https://discord.gg/0maR10mlOHFLnZGJ
1.4.1.604735920 - sand 1.4.1.1250659224 - iron 1.4.1.796315845 - main
sorry, forgot to put it in description
NMA stands for no major abuses (glitches) which is the glitchless category
As long as mobile is 1.3+ you can do runs on it and submit under 1.3.5. And don't mind that PC is the only listed platform here.
Hello, I'd like to request normal moderator in terraria series https://www.speedrun.com/terraria_series . I've requested a mod loader client as game modification of terraria and got it rejected by content mods, saying I should ask series mods to add it. Series mods are inactive, and the only one not being inactive for years - is inactive for soon to be 2 months, I tried contacting them with no success; they only made it publicly clear they're taking a break. Hope to hear back.
Why would someone feel motivated to grind a PB/WR on current patch with currently available techniques when in a month or two they get put on the same board as someone using a free win glitch from 3 patches ago?
I think a better question would be: Why would someone feel motivated to grind a WR if their run will only be able to exist on the leaderboard for a few months. It's literally 'have your run on the current patch subcategory for as long as it belongs there, then have it moved over to an archive to preserve its legacy' vs. 'have your run on the leaderboard for as long as it's 100% replicable, then erased completely'.
Do other boards on this site have people competing in the same category where older runs have a distinct advantage and there is no way to downpatch?
The common sense I've seen throughout many boards is - yes, until the difference is significant enough to make a change.
Now an example from a game I moderate (almost fully copying Java Minecraft's policy):
There's a major patch subcategory, separating a massive chunk of runs Before x and After x update (Only if necessary!), and a variable visible on all runs named Exact patch, which just lets you know which specific version it was ran on, but not separating them. Recently, the game got 2 updates with noticeable balance changes that also happened to wipe all the previously useful seeds. What do we do? Find good seeds again, acknowledge the few changes that actually affect speedruns and deal with the 5% time advantage or disadvantage they'll cause in some of your runs.
If some godmode glitch exists for just a day before getting fixed, and there's like 1 run using it, an exception can be made to remove that run. But other than that, people make all kinds of sacrifices to find the middle ground between fair/navigable/representative of the game, but removing runs altogether should never be the main policy.
No, you don't need new subcategories for each patch, I was thinking just have 'Recent patch' (show up as default) and 'Old patch', and whenever a patch comes out just move all the runs from the first to the other, so old patch would represent everything that isn't replicable today. As for when to do that - I would assume just on every major update, and maybe on patches that specifically state to have changed world gen, but not minor quality of life things.
!! And to add to that, moving all runs from one subcategory from another can be done Instantly - 10 runs or a 1000, it would take the same amount of clicks. I can dm you the step by step for that.
I think preserving old runs is the best policy for a leaderboard, what I'm proposing won't add much clutter in general, and would help people get some clue on how others speedran a given category, rather than finding a wiped board. Even if you introduce a new rule for verifying runs such as showing the seed afterwards - I strongly disagree with wiping previous runs. Of course, today's wipe is done and it's understandable.
To me, removing runs whenever an update with fixes comes out seems like a pretty bad idea, for any speedrun leaderboard. You could separate old patch and recent patch with a subcategory (variable), and move runs over manually, but that's not a great solution either considering all the categories are Individual levels, and you'd have to click on the IL, then on the subcategory to find the runs. (Board would be harder to navigate, but at least it wouldn't be emptied when updates come out).